Overcharge
Your Thunderbolt spell also applies a Lightning Charge on the target. If Thunderbolt hits a target with five Lightning Charges, it will deal additional 15% damage.
Required Class | Mage |
---|---|
Skill Branch | Wind |
Available at | Level 1 |
Prerequisites | Thunderbolt Lv. 1 |
Range | N/A |
Cooldown | N/A |
Skill Usage
Overcharge is a passive skill that allows the spell Thunderbolt to accumulate stacks of Lightning Charge on a target. At five stacks, this can continued with to deal an additional 15% damage with Thunderbolt until the target dies, or can be consumed (all stacks to be removed) to attain certain effects from other skills:
Lightning Rod: Using the skill on a monster with one or more stacks of Lightning Charge removes it from them. By doing so, you recover a percentage of your base mana based on the number of stacks removed from the target.
Overload: Using Overload on a monster with at least one stack of Lightning Charge will allow the skill to deal the full amount of damage. Without any stacks to be removed, Overload's damage is cut in half. Any subsequent stacks of Lightning Charge beyond the first one will further increase the damage of Overload by 8% (per stack to a maximum of 32%).
Notes
- The maximum amount of Lightning Charges a target can possess at once is five. Thunderbolt is the only skill that can add a stack of Lightning Charge to a monster. With the Charm of Raging Lightning, both the first and second Lightning Bolts can add a stack of Lightning Charge each on the targets.
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |