Protection of Nature
Calls upon the Protection of Nature, increasing your armor by 33%, your maximum HP and decreases your chance to be critically hit for up to 5 minutes, or when all 25 stacks disappear.
Required Class | Priest |
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Skill Branch | Magic |
Available at | Level 9 |
Prerequisites | N/A |
Range | Self, 4 meters |
Cooldown | 40 seconds |
Skill Usage
Protection of Nature is a defensive buff spell unique to Priests that can only be cast on yourself (allies cannot receive it). It is the only spell of it's kind to have a counter on it, at 25 stacks lasting for 5 minutes. The buff will go away once all 25 stacks have been depleted (by getting hit or taking damage 25 times).
While this buff remains active, the user will receive a slight increase in their max health and armor, and increase in chance to resist criticals from enemies. Note that Protection of Nature performs worse against enemies with skills that attack multiple times, and/or against several enemies inflicting auto-attack at once, as they can easily shave off 25 stacks to end the buff's effects early. The buff works better when fewer enemies are present, each of them having no multi-hit spells.
Notes
- The buff will maintain it's effects at full strength even when a single stack remains.
Level
Skill Level | Minimum Lv. Required | Maximum Health Increase | Resistance to Criticals |
---|---|---|---|
Lv. 1 | 9 | 5% | 10% |
Lv. 2 | 15 | 10% | 15% |
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |