Summons a flame of pure light on the target, dealing light damage every three seconds for 18 seconds. If your target is already affected, it's fire spreads to up to four nearby targets. Keep this spell active during long fights.
|Available at||Level 12|
|Prerequisites||Spiritual Regeneration Lv. 1|
Holy Fire is a damage over time spell that inflicts light damage every three seconds to a single target. Consuming a moderate amount of mana, the spell can be quite costly to use, having to use it twice on the same target to affect other monsters. Priests may find the need to use this spell instead when Exorcise fails to work. The damage becomes very strong when used against dark element monsters. Combine with Judgement for great results, and keep Holy Fire going with Nourish.
Since the base damage of the spell is very weak, this spell cannot be used alone. Nourish is needed to raise the base damage of Holy Fire as well as keep the spell refreshed on the target at all times. The downside is, you can only keep several stacks of Holy Fire on one target at a time (since the spell only affects one target, and has a cooldown), but yielding powerful dps against that target specifically. The remaining targets will only have as much as one stack of Holy Fire on them.
- When points are added to Nourish, Holy Fire's low damage becomes the value of Nourish's base damage. For instance, with a Nourish at Lv. 5, the base damage of Holy Fire becomes 260-294 instead of 8-12.
- Unlike Exorcise, the spell can affect any type of target, rather than being restricted to Demons, Undead, Ghost and Dark types.
At level 1, this spell inflicts a base damage of 8-12. In order to unlock this spell, you need at least 8 points in Toxicology skills.
|General||Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker|
|Pet||Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here'|
|Extra Abilities||Curse of Roots|
|Combat||Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce|
|Defense||Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect|
|Others||Battle Stance • Defensive Stance|
|Arcane||Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic|
|Fire||Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail|
|Ice||Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova|
|Wind||Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload|
|Earth||Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding|
|Others||Grace of Elements|
|Restoration||Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal|
|Toxicology||Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve|
|Light||Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish|
|Magic||Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration|
|Dark||Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health|
|Close Combat||Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix|
|Ranged Combat||Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye|
|Traps||Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap|