Overloads the target with electricity, dealing a percentage of your magic attack to them and any nearby targets near over 8 seconds. Requires Lightning Charges on the target for its full effect.
Required Class
|
Mage
|
Skill Branch
|
Wind
|
Available at
|
Level 30
|
Prerequisites
|
Overcharge Lv. 1
|
Range
|
4 meters
|
Cooldown
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15 seconds
|
Skill Usage
Overload is a special type of AoE skill that requires a host monster in order to damage nearby enemies. When used, a discharge of electricity is latched onto a monster, carrying the charge until the duration expires, or when the host monster dies. During it's duration, it constantly inflicts wind element damage equivalent to a percentage of your magic.
Overload has a drawback because of it's high damage output. The target that receives the Overload effect must have at least one or more Lightning Charges applied beforehand, or else the damage is halved. Any subsequent Lightning Charge stacks beyond the first increase the skill's damage output further on the target by 8% each (to a maximum of 32%).
Notes
These are some tips when handling with Overload against monsters:
- Since Overload requires a Lightning Charge to deal it's full damage, a mage must have used Thunderbolt at least once on the target. Depending on the target that becomes the host monster for the Overload effect, it may die more quickly than the rest of the monsters surrounding it, immediately ending the duration of Overload. For this reason, it is preferred to use Overload on a target with a higher amount of health.
- When using Overload on a target, multiple monsters can be caught into the Overload effect when timed correctly. This is beneficial when using Overload on a group of monsters while on the move (as long as they move at the same speed as each other).
- Overload's dependence on a host monster can cause some unnecessary problems for a group or individual play if not careful. The target that Overload is used on can pull nearby monsters that are neutral or have been frozen/sleeping due to other skills into the fight, delaying or risk endangering you as well as the rest of the group. This is why Overload should not be used in spots where there are multiple groups of neutral and hostile monsters close to each other.
Level
Skill Level |
Minimum Lv. Required |
Nature Pts. Required |
Base Damage
|
Lv. 1 |
30 |
5 |
100%
|
Lv. 2 |
-- |
9 |
150%
|
Lv. 3 |
-- |
13 |
200%
|