Divine Plea
Protect an ally from all harm for twelve seconds. The target is unable to perform any action until they end the effect, or it expires naturally.
Required Class | Warrior |
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Skill Branch | Defense |
Available at | Level 39 |
Prerequisites | Burning Determination and Endurance Lv. 1 |
Range | Self/Allies, 4 meters |
Cooldown | 8 minutes |
Skill Usage
A special skill for tanking warriors that allows you or one of your allies to become immune to any sort of damage for up to 12 seconds. Consumes 5 Fury, but has a hefty cooldown of 8 minutes. During this time, the player affected with Divine Plea cannot perform any action (this includes movement, use of items or skills). Not particularly seen in use until at later levels, because of it's level requirement at 39.
Often used as a last resort skill for situations where you or one of your allies are about to take fatal damage that would otherwise knock you out in one hit. If used early, the player receiving Divine Plea will have all of their hate (from other monsters) removed and can be used to end a boss battle when everyone else is defeated. However, it is recommended only using it when a situation arises where you or one of your group members are about to be knocked out.
Notes
- Divine Plea can be used to survive unavoidable types of damage, such as fall damage. Falling into a bottomless pit however will force your character to automatically be teleported to a respawn point, but won't be knocked out.
Level
Divine Plea requires a minimum of 27 points in Defense skills before it can be unlocked.
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |