Song of Harmony

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A powerful spell that heals all friendly targets in a large radius around you every 0.75 seconds. Channeled for up to 6 seconds.

Required Class Priest
Skill Branch Restoration
Available at Level 1
Prerequisites Healing Springs Lv. 1
Range Self/Allies, 6 meter radius
Cooldown 7 minutes

Skill Usage

Song of Harmony is a last resort healing spell that restores the health of all damaged allies several times within six seconds. It is saved exclusively for a situation where you may be running low on mana and several allies are at critically low health, including you while a boss is about to deal the final blow. Another situation may arise where the boss inflicts a very high amount of damage with a single channeled spell that the tank will need constant healing from, where you do need to use this spell at that time.

You should never use this spell prematurely in battle, unless the boss begins the battle with a devastating one-time spell that your group may need quick relief from. It may be difficult to interpret when to use it, so watch for the group's overall health at point; this should indicate a signal to yourself when you should use it.

Like other healing spells, Song of Harmony is affected by your dexterity. The higher the dexterity, the more times that Song of Harmony will heal your group within six seconds. At skill level 2, your group will be guaranteed a full heal by the sheer amount that the spell can recover.


  • Song of Harmony Lv. 1 is not enough to fend off the Space Station boss's Napalm Torrent skill.


Skill Level Restoration Pts. Required Base health restored per tick
Lv. 1 20 350-375
Lv. 2 24 565-580

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