Song of Harmony
A powerful spell that heals all friendly targets in a large radius around you every 0.75 seconds. Channeled for up to 6 seconds.
Required Class | Priest |
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Skill Branch | Restoration |
Available at | Level 1 |
Prerequisites | Healing Springs Lv. 1 |
Range | Self/Allies, 6 meter radius |
Cooldown | 7 minutes |
Skill Usage
Song of Harmony is a last resort healing spell that restores the health of all damaged allies several times within six seconds. It is saved exclusively for a situation where you may be running low on mana and several allies are at critically low health, including you while a boss is about to deal the final blow. Another situation may arise where the boss inflicts a very high amount of damage with a single channeled spell that the tank will need constant healing from, where you do need to use this spell at that time.
You should never use this spell prematurely in battle, unless the boss begins the battle with a devastating one-time spell that your group may need quick relief from. It may be difficult to interpret when to use it, so watch for the group's overall health at point; this should indicate a signal to yourself when you should use it.
Like other healing spells, Song of Harmony is affected by your dexterity. The higher the dexterity, the more times that Song of Harmony will heal your group within six seconds. At skill level 2, your group will be guaranteed a full heal by the sheer amount that the spell can recover.
Notes
- Song of Harmony Lv. 1 is not enough to fend off the Space Station boss's Napalm Torrent skill.
Level
Skill Level | Restoration Pts. Required | Base health restored per tick |
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Lv. 1 | 20 | 350-375 |
Lv. 2 | 24 | 565-580 |
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |