Endurance (Spell)

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For the Hunter stat that is required to use most of their skills, please see Endurance.

Increases your endurance, increasing your armour, your magic armor by a percentage of your physical armor, and preventing you from flinching when receiving damage for several seconds.

Required Class Warrior
Skill Branch Defense
Available at Level 15
Prerequisites Burning Determination or Unyielding Rage Lv. 1
Range Self
Cooldown 45 to 60 seconds

Skill Usage

Endurance is a support spell that slightly increases your current armor and sharply enhances your magic armor (based on how much armor you have) for a set duration. In addition, Endurance prevents you from flinching for it's duration. Unlike Burning Determination and Unyielding Rage, it only has a 45 to 60 second cooldown.

It is useful for situations where you are taking a lot of magic damage due to an AoE, or taking a lot of damage while your major support spells are on cooldown.


  • Endurance's effects are multiplicative. For example, if you had 100 Armor in total (that would be about 25 to 30% less physical damage taken), the skill at Lv. 2 would give you 20 more Armor, and you would gain 360 Magic Armor (which would push you to about 50% magic resistance against all elements).
  • If you acquired Adrenaline Rush (within Combat) for your tanking build, adding a single point into Endurance will remove Adrenaline Rush's defense reduction debuff.


  • The Magic Armor increase is based on a percentage of your physical Armor.
Skill Level Minimum Lv. Required Defense Pts. Required Armor Increase Magic Armor Increase* Duration (sec) Cooldown (sec)
Lv. 1 15 10 10% 80% 5 seconds 60 seconds
Lv. 2 26 25 20% 300% 12 seconds 45 seconds

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