A Divine Clarity fills you, making your next spell cast instantly.
|Available at||Level 27|
|Prerequisites||Bond of Healing or Surge of Light Lv. 1|
A special spell that allows Priests to cause their next spell to cast instantly, instead of having to wait for the casting time to finish. Being part of the Restoration skill tree for Priests, it requires either one point in Bond of Healing or Surge of Light. It is similar to the Mage spell Arcane Focus, but instead it speeds up the casting time of the spell rather than making a spell be cast without mana cost. It lasts 15 seconds upon use until it expires, or when another spell is used during it's duration.
There are many applications in which you can use this spell towards, such as:
- Following it up with a revive to instantly revive a player without having to wait the entire seven seconds
- Using it with Nightfall to instantly put a target to sleep
- Combining the Heal spell to instantly recover health to a target, then using Heal for a second time (two heals in the time it takes for one heal)
- Divine Clarity does not work with channeling spells, such as Healing Springs and Song of Harmony. This is because the spell is already active during it's casting time, instead of only occurring after the casting time has passed.
- If a debuff effect that slow down your casting speed is applied while Divine Clarity is active for that spell, the debuff will add casting time to the spell, no longer making it instantaneous.
At level 1, this spell requires a minimum of 19 points in Restoration skills.
|General||Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker|
|Pet||Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here'|
|Extra Abilities||Curse of Roots|
|Combat||Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce|
|Defense||Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect|
|Others||Battle Stance • Defensive Stance|
|Arcane||Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic|
|Fire||Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail|
|Ice||Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova|
|Wind||Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload|
|Earth||Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding|
|Others||Grace of Elements|
|Restoration||Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal|
|Toxicology||Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve|
|Light||Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish|
|Magic||Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration|
|Dark||Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health|
|Close Combat||Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix|
|Ranged Combat||Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye|
|Traps||Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap|