Bind Earth
Bind yourself to the earth beneath your feet, forging a bond that allows you to return to the same location at a later time.
Required Class | Mage |
---|---|
Skill Branch | Arcane |
Available at | Level 20 |
Prerequisites | Teleport Lv. 1 |
Range | Self |
Cooldown | 30 seconds |
Skill Usage
Bind Earth is both an active and passive skill that allows you to save up to three locations of your choice depending on the skill level. When used, a small tab containing three slots is displayed, and clicking one of the slot after channeling saves the position (where you are within that map) and map that you are currently located in. Note that you cannot save dungeon or PvP enabled maps as a location.
Use Teleport to go to one of the places you have saved, or to the last town you have been to.
Notes
- A Moonguard Whelpling pet has a similar skill called Memorize, which is identical to Bind Earth (Lv. 1). Using Recall (identical to Teleport), it will fly you into a sky map for a short period of time and into the destination that you have saved.
- The tab to select a location is not shown for Teleport until you obtain Bind Earth Lv. 1 or higher. The tab to save a location into one of the slots is not shown until Bind Earth reaches Lv. 2 or higher.
Level
Skill Level | Required Level | Max Saved Locations |
---|---|---|
Lv. 1 | Level 20 | 1 |
Lv. 2 | Level 25 | 2 |
Lv. 3 | Level 30 | 3 |
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |