Flash Freeze
Freezes the victim in a thick, impenetrable block of ice, also changing their element to water for the duration of the freeze.
Required Class | Mage |
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Skill Branch | Ice |
Available at | Level 10 |
Prerequisites | Arctic Winds Lv. 1 |
Range | 4 meters |
Cooldown | 15 seconds |
Skill Usage
Flash Freeze is an immobilizing crowd control spell that does not deal damage itself, but prevents the target from performing any action until they thaw or recieve damage. Players may be frozen for up to 8 seconds, while monsters may not thaw until 40 seconds have passed. Frozen entities are temporarily water element, causing them to take additional damage from Wind and Earth elemental attacks.
Notes
- Flash Freeze is commonly used alongside Thunderbolt, as Water element targets will take an additional 50-75% of damage from Wind spells.
- Any players currently frozen will not take damage from the AOE spell Blizzard.
- Any direct hits (such as melee attacks, or fire bolts) will shatter the ice. However, unlike Nightfall, damage over time effects (such as Slash) will not break the spell.
- Flash Freeze may be dispelled by a Mage who knows the skill Dispel Magic or by using a Schwartzwald Trinket.
- Charm of Shattering Ice applies an additional effect to Flash Freeze by causing the ice to shatter, damaging nearby targets for 50% of your magic when the freeze effect ends.
Level
Skill Level | Minimum Lv. Required | Freeze Duration |
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Lv. 1 | 10 | 20 seconds |
Lv. 2 | 20 | 40 seconds |
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |