Charge

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Charge at the target, inflicting physical damage and knocking them back.

Required Class Warrior
Skill Branch Defense
Available at Level 2
Prerequisites N/A
Range Self
Cooldown 5 seconds

Skill Usage

A beginner skill for Warriors that allows them to rush towards your target as long as they are within range, inflicting physical damage upon contact. It consumes 15 Fury upon use, which can be brought to 0 while under the effect of Rallying Shout (an additional buff that occurs when using Battle Cry). In addition, when Charge makes contact, it will knockback the target by a short distance.

As long as you have fury, it can be useful for traveling long distances given that there is always a target in front of you to rush towards. It's relatively short cooldown enables Warriors to catch up to pesky Mages in PvP.

Red Gemstone Effect

If you hit your target with Charge, they are dazed for five seconds.

Notes

  • Charge can be used on any target such as your allies to reach to them quicker, but will only knockback and deal damage against hostile monsters.
  • The farther away you are from the target, the more velocity Charge gains, resulting in more damage and knockback to that target.
  • Charm of Fleetfoot enables you to lunge with your target instead of just knocking them back when not near a ledge.
  • The spirit bottle from Elder Patrizya allows the use of Power Charge, allowing you to charge at an area, inflicting damage to all targets within the highlighted area.

In addition, Charge can be applied to some situations that Skip for Mages can also cover, given that you are able to pull it off.

  • Kiting with an ally that is standing in a spot where Charge can be used on them. This may be difficult because you need to select your target to rush at them instead of just immediately teleporting you metres ahead, but this can help you get ahead of the monster that you need to kite.
  • Dodging enemy AoEs. A good example of this are the Compactor Bots in Space Station. Once you defeat them, they will explode, dealing heavy damage to all targets within a highlighted circle. If an ally is within reach, you can charge at them to avoid the explosion.

General
General Auto-AttackAlchemyElixir MasteryCookingCraftAnalyseFirst AidMarker
Pet Call PetRevive PetPet: 'Attack'Pet: 'Follow Me'Pet: 'Stay Here'
Extra Abilities Curse of Roots
Warrior
Combat BiteImproved BiteFocused StrikeSlashSwipeNatural FighterAdrenaline RushThrashBattle CryOverpowerPounce
Defense ToughnessChargeBashSmiteTauntShattering StrikeGrowlBurning DeterminationSpell ReflectUnyielding Rage EnduranceDivine PleaDeflect
Others Battle StanceDefensive Stance
Mage
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Earth Earth SpikeSpike TrapRune of PowerHeavy RuneRune of WisdomRune of Warding
Others Grace of Elements
Priest
Restoration RevitaliseReviveSerenityElemental WardHealBond of HealingHealing SpringsSong of HarmonySurge of LightDivine ClarityEmerald ShieldHealing WindsGreater Heal
Toxicology Petal RainPoisonPoison DustStirEnvenomNightfallCure PoisonLeeching PoisonUnfaltering Resolve
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Hunter
Close Combat RakeRipEnchant PoisonCamouflageVeil of ShadowsSprintShadowstepHeal PetBattle InstinctsCombat TrainingTouch of the Phoenix
Ranged Combat Double StrafeBow MasteryFocused ShotArrow ShowerSnipingSharp ShotDisrupting ShotPiercing ShotSharpen SensesSiphoning ShotArrow BarrageEagle Eye
Traps Trap ProficiencyTar TrapIncinerating TrapRoot TrapExplosive Trap
Others Arrow Crafting