Auto-Attack

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Automatically attack the selected target. Lasts until cancelled.

Required Class All
Skill Branch General
Available at Level 1
Prerequisites None
Range Hostile, 1 meter

Skill Usage

By default, the 1 key is where the skill resides. Not particularly effective in use to magic classes such as Mage or Priest, however serves an important role for physical and ranged classes such as Warrior and Hunter to obtain Fury or Endurance needed to use their skills.

When using auto-attack, the player will automatically move towards the target as long as they are within reach. The player will then continue to attack the target and pursue them, until the player manually clicks on a spot to move to or by pressing the WASD/arrow keys. Casting spells can also cancel auto-attack, but most attacking skills used by Warriors and Hunters will not. Whether a spell cancels auto-attack depends on the spell - for example, Nightfall will cancel auto-attack, since it would immediately wake up the nightfalled target again.

Teleporting, or hiding (through invisibility or stealth) also cancels auto-attack.

When a bow and arrow is equipped, a Hunter will continue to shoot an arrow at the monster given that the target is further than the melee range of 1.2 meters. When a monster is within melee range, the Hunter will melee the monster instead.

Notes

  • A Warrior recovers 13 Fury per melee swing from auto-attack (without any stances active).
  • A Hunter (when equipped with a bow) recovers 10 Endurance per melee swing/arrow fired from auto-attack. Without a bow, a Hunter only restores 8 Endurance per melee swing.

General
General Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker
Pet Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here'
Extra Abilities Curse of Roots
Warrior
Combat Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce
Defense Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect
Others Battle Stance • Defensive Stance
Mage
Arcane Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic
Fire Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail
Ice Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova
Wind Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload
Earth Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding
Others Grace of Elements
Priest
Restoration Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal
Toxicology Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve
Light Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish
Magic Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration
Dark Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health
Hunter
Close Combat Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix
Ranged Combat Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye
Traps Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap
Others Arrow Crafting