Auto-Attack

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Automatically attack the selected target. Lasts until cancelled.

Required Class All
Skill Branch General
Available at Level 1
Prerequisites None
Range Hostile, 1 meter

Skill Usage

By default, the 1 key is where the skill resides. Not particularly effective in use to magic classes such as Mage or Priest, however serves an important role for physical and ranged classes such as Warrior and Hunter to obtain Fury or Endurance needed to use their skills.

When using auto-attack, the player will automatically move towards the target as long as they are within reach. The player will then continue to attack the target and pursue them, until the player manually clicks on a spot to move to or by pressing the WASD/arrow keys. Casting spells can also cancel auto-attack, but most attacking skills used by Warriors and Hunters will not. Whether a spell cancels auto-attack depends on the spell - for example, Nightfall will cancel auto-attack, since it would immediately wake up the nightfalled target again.

Teleporting, or hiding (through invisibility or stealth) also cancels auto-attack.

When a bow and arrow is equipped, a Hunter will continue to shoot an arrow at the monster given that the target is further than the melee range of 1.2 meters. When a monster is within melee range, the Hunter will melee the monster instead.

Notes

  • A Warrior recovers 13 Fury per melee swing from auto-attack (without any stances active).
  • A Hunter (when equipped with a bow) recovers 10 Endurance per melee swing/arrow fired from auto-attack. Without a bow, a Hunter only restores 8 Endurance per melee swing.

General
General Auto-AttackAlchemyElixir MasteryCookingCraftAnalyseFirst AidMarker
Pet Call PetRevive PetPet: 'Attack'Pet: 'Follow Me'Pet: 'Stay Here'
Extra Abilities Curse of Roots
Warrior
Combat BiteImproved BiteFocused StrikeSlashSwipeNatural FighterAdrenaline RushThrashBattle CryOverpowerPounce
Defense ToughnessChargeBashSmiteTauntShattering StrikeGrowlBurning DeterminationSpell ReflectUnyielding Rage EnduranceDivine PleaDeflect
Others Battle StanceDefensive Stance
Mage
Arcane Mana ShieldHarvest ManaArcane FocusBind ElementalSkipInvisibilityTeleportBind EarthDisrupt MagicArcane MightDispel MagicSteal Magic
Fire Fire BoltEmbersIgniteFire WallInfernal HeatFire Hail
Ice IcicleArctic WindsMana CrystalMana ExplosionIce SpikesMist of IceFrigid SplashIntense ColdPath of FrostBlizzardFlash FreezeFrost Nova
Wind ThunderboltLightning BoltOverchargeLightning RodWind BurstOverload
Earth Earth SpikeSpike TrapRune of PowerHeavy RuneRune of WisdomRune of Warding
Others Grace of Elements
Priest
Restoration RevitaliseReviveSerenityElemental WardHealBond of HealingHealing SpringsSong of HarmonySurge of LightDivine ClarityEmerald ShieldHealing WindsGreater Heal
Toxicology Petal RainPoisonPoison DustStirEnvenomNightfallCure PoisonLeeching PoisonUnfaltering Resolve
Light JudgementSpiritual RegenerationExorciseHoly FireNourish
Magic Blessing of SpeedBlessing of FortitudeCurse of SlownessCurse of SilenceProtection of NatureInspiration
Dark Dark PactSpirit StrikeLife TapDark BoltTerrifyTormentEvil LandPossessDrain Health
Hunter
Close Combat RakeRipEnchant PoisonCamouflageVeil of ShadowsSprintShadowstepHeal PetBattle InstinctsCombat TrainingTouch of the Phoenix
Ranged Combat Double StrafeBow MasteryFocused ShotArrow ShowerSnipingSharp ShotDisrupting ShotPiercing ShotSharpen SensesSiphoning ShotArrow BarrageEagle Eye
Traps Trap ProficiencyTar TrapIncinerating TrapRoot TrapExplosive Trap
Others Arrow Crafting