Judgement
Summon a blast of Light to hit your target for holy damage. Light is strong against neutral, earth and dark, but weak against fire and other light element creatures.
Required Class | Priest |
---|---|
Skill Branch | Toxicology |
Available at | Level 10 |
Prerequisites | N/A |
Range | 4 meters |
Cooldown | 1 second |
Skill Usage
A beginner spell used by Priests to inflict light damage. It is effective against neutral, earth and dark targets. The light element has the fewest number of elements that it is weak against, making it reliable against a match-up of monsters each with a different element.
At higher levels, this spell becomes strong against single monsters, especially those who are weak against light. Judgement is best used in combination with Holy Fire and Nourish to inflict powerful damage over time. At certain stacks of Holy Brand, Spiritual Regeneration becomes handy for restoring mana.
Notes
- An enemy that is attacked by this spell suffers the Holy Brand debuff. There is no limit to how many stacks can be placed on an enemy at a time, making Spiritual Regeneration a crucial spell, being able to restore mana based on the number of stacks removed.
Level
Skill Level | Minimum Lv. Required | Toxicology Pts. Required | Base Damage |
---|---|---|---|
Lv. 1 | 10 | -- | 94-102 |
Lv. 2 | 15 | 3 | 155-163 |
Lv. 3 | 20 | 6 | 228-237 |
Lv. 4 | 25 | 10 | 326-335 |
Lv. 5 | 30 | 14 | 472-485 |
Lv. 6 | 35 | 18 | 660-679 |
Lv. 7 | 40 | 22 | 891-910 |
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |