Earth Spike
Summon an earthen spike from the ground that hits your target for earth elemental damage. Excellent against wind and water element monsters.
Required Class | Mage |
---|---|
Skill Branch | Earth |
Available at | Level 1 |
Prerequisites | N/A |
Range | 4 meters |
Cooldown | 1 second |
Skill Usage
Earth Spike is the mage spell of choice against wind element monsters. It is less effective against earth and fire element monsters.
Earth Spike can benefit from various effects:
- Due to a longer animation time, Earth Spike is capable of flinching monsters multiple times for the longest period of time, briefly delaying their attacking, casting and movement.
- Using Earth Spike with Spike Trap can slow down a monster's movement tremendously, allowing you to keep your distance away from them without taking much damage.
Notes
Earth Spike can benefit from various effects:
- Using Rune of Power can increase the damage of your earth spells by 10%.
- Destroying the Rune of Wisdom by overriding it with another rune gives a 5% damage boost to your earth spells for 8 seconds.
Level
Skill Level | Minimum Lv. Required | Base Damage | Cast Time |
---|---|---|---|
Lv. 1 | 1 | 1 x 11-12 | 1.00 second |
Lv. 2 | 5 | 2 x 18-20 | 1.25 seconds |
Lv. 3 | 11 | 3 x 31-34 | 1.50 seconds |
Lv. 4 | 18 | 4 x 44-48 | 1.50 seconds |
Lv. 5 | 20 | 5 x 52-57 | 1.50 seconds |
Lv. 6 | 23 | 6 x 60-65 | 1.50 seconds |
Lv. 7 | 28 | 7 x 72-76 | 1.50 seconds |
Lv. 8 | 33 | 8 x 94-102 | 1.50 seconds |
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |