Intense Cold
Adds a frigid chill to your Mist of Ice spell, causing any target that stands in it for longer than a couple of seconds to take damage equal to a percentage of your magic attack every 1.5 seconds.
Required Class | Mage |
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Skill Branch | Ice |
Available at | Level 20 |
Prerequisites | Frigid Splash Lv. 1 |
Range | N/A |
Cooldown | N/A |
Skill Usage
A passive skill that improves on the existing Mist of Ice skill, allowing it to damage enemies who stay in it for a long time. The affected targets take on Hypothermia, dealing up to 25% of your magic as water element damage over time. This effect can stack up to a maximum of four times, causing targets to be hurt for a whopping 100% of your magic every 1.5 seconds.
A typical Mist of Ice will last for up to a minute, allowing enough time for the DoT to kick in and deal a lot of damage, as long as the enemy doesn't move out of it.
Notes
- The Hypothermia effect from Intense Cold will slowly add it's stacks onto a target standing in the Mist of Ice, after a few seconds have passed. This also means that if a target leaves the mist while it has all four stacks of Hypothermia, it will still deal damage to it for a couple of seconds and then dissipate.
- While Intense Cold allows Mist of Ice to deal damage, the damage inflicted via Hypothermia does not regenerate mana into Mana Crystal. Only other spells such as Icicle or Blizzard can regenerate mana into the crystal.
Level
Skill Level | Minimum Lv. Required | Ice Pts. Required | Start-up Time | Base Damage (% of magic) per stack |
---|---|---|---|---|
Lv. 1 | 20 | 20 | 6 seconds | 17% |
Lv. 2 | 25 | 25 | 3 seconds | 25% |
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |