Evil Land
Creates an area of evil land that hits all hostile targets for dark element damage every second. Channeled for six seconds.
Required Class | Priest |
---|---|
Skill Branch | Dark |
Available at | Level 17 |
Prerequisites | Dark Bolt Lv. 3 |
Range | 4 meters |
Cooldown | 1 second |
Contents
Skill Usage
Evil Land is a AOE spell that Dark Priests typically use against large groups of neutral, fire or light element monsters. Inflicts a moderate amount of damage every second within a large area, but has to be channeled for it's entire duration with a high mana cost. It is the only Dark spell that can hit multiple monsters.
Do not use this spell against Demons, Undead and Dark element monsters, as they are healed by it whenever they stand in Evil Land.
Notes
- Demon, Undead and Dark element monsters are healed by this skill.
Level
Skill Level | Minimum Lv. Required | Dark Pts. Required | Base Damage |
---|---|---|---|
Lv. 1 | 17 | 5 | 50-53 |
Lv. 2 | 21 | 7 | 70-75 |
Lv. 3 | 25 | 9 | 105-112 |
Lv. 4 | 29 | 11 | 168-177 |
Lv. 5 | 33 | 13 | 268-269 |
Lv. 6 | 37 | 15 | 430-443 |
Lv. 7 | 42 | 17 | 580-598 |
Changelog
- v.7.70: Added skill level 7.
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |