Spiritual Regeneration
Drains the residue energy from your Holy Brand from the target, recovering a percentage of your mana per stack. This is a key spell if you plan on using Judgement. Use it before your target is defeated, or if you switch to a different target.
Required Class | Priest |
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Skill Branch | Toxicology |
Available at | Level 14 |
Prerequisites | Judgement Lv. 1 |
Range | 4 meters |
Cooldown | 1 second |
Skill Usage
Spiritual Regeneration is a vital spell for priests, allowing them to restore much of their mana wasted from continuously casting expensive light spells. Unlike Mages where Overcharge is responsible for Thunderbolt to cause stacks, Judgement can already inflict the debuff, without being limited to a cap on the total number of stacks. Spiritual Regeneration is often used after Judgement has already been used several times against a target.
Note that Holy Brand stacks can be difficult to obtain for restoring mana if the target is knocked out before you can finish casting Spiritual Regeneration.
Notes
- You can only remove all stacks of Holy Brand from one target at a time.
- Charm of Light can cause Spiritual Regeneration to inflict damage equal to 40% of what you recover in mana.
Level
Skill Level | Minimum Lv. Required | Toxicology Pts. Required | Base Mana Restored (% per stack) |
---|---|---|---|
Lv. 1 | 14 | 8 | 4% |
Lv. 2 | 24 | 18 | 7% |
Lv. 3 | 34 | 28 | 10% |
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |