Instantly generates 35 Fury, but reduces your defence by 15% for six seconds. Use for a boost of rage if you can deal with reduced defence.
|Available at||Level 1|
|Prerequisites||Slash Lv. 1|
Adrenaline Rush allows you to recover some of your fury immediately, allowing you to automatically use certain skills off the bat. The downside is, it reduces your defence, leaving you to take more damage if an enemy casts a deadly spell during that six second period.
Not many Warriors will be able to use Adrenaline Rush in cases where it really counts because you are given a limited window of opportunity to be able to recognize and click both skills. For instance, having no fury for Smite while an enemy is casting a deadly spell. You are more likely to forget having the skill in the midst of battle, or realize it too late and click Adrenaline Rush but not Smite as well. If you are able to time for both abilities effectively, then that will help your group, though the preferred method is always just to save enough Fury for a Smite while building it up through auto-attacking.
Otherwise, it allows you to use skills such as Charge (while Battle Cry is on cooldown) and Pounce (wastes exactly 35 Fury, but you have to be quick before your fury goes down or else you can't use it) as a gimmick outside of battle.
- For Tank Warriors who wish to include this skill into their build, adding points into Endurance will cancel out the defence loss debuff from Adrenaline Rush, allowing you to fully take advantage of it without worrying about taking more damage.
|General||Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker|
|Pet||Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here'|
|Extra Abilities||Curse of Roots|
|Combat||Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce|
|Defense||Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect|
|Others||Battle Stance • Defensive Stance|
|Arcane||Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic|
|Fire||Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail|
|Ice||Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova|
|Wind||Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload|
|Earth||Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding|
|Others||Grace of Elements|
|Restoration||Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal|
|Toxicology||Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve|
|Light||Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish|
|Magic||Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration|
|Dark||Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health|
|Close Combat||Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix|
|Ranged Combat||Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye|
|Traps||Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap|