Level

Revision as of 19:00, 1 May 2015 by Tobias (talk | contribs) (Level Cap)
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The level of a character gives you a rough idea of how strong they are. It is displayed in their name tag that you see when hovering them. Every time your experience bar fills up completely, your level increases by one.

Aside from giving you a rough idea of another adventurer's progress, or a monster's strength, the level difference between two characters has several effects:

  • If you attack a character lower level than you, you have an increased chance to land a critical strike (and vice versa).
  • However, against characters who have a higher level than you, you have a reduced chance to hit them at all.
  • Stealthed characters who are lower level than you are easier, higher level characters more difficult to spot.
  • Spell resistance, spell and attack penetration all increase with the level. Therefore, a spell from a higher character is more difficult to resist for a low level character.
  • If a hostile character is ten or more levels higher than you, their true level is masked. In this state, they will have a greatly increased chance to land critical strikes against you, and dodge your attacks. In addition, they give a severely reduced amount of experience points.
  • If a monster is much lower level than you, they will not give any experience if defeated. This is indicated with a "Low Level" note in their name tag.
  • If you enter a dungeon with a group of adventurers who have highly different levels, the levels of your group are temporarily scaled down while inside the dungeon, based on the lowest level character. For example, if a level 17 and a level 30 enter the Hollow Tree dungeon, the level 30 adventurer will be scaled down to level 17.

Dynamic Levels

All bosses and some special monsters have a dynamic level, indicated with a "+" after the level in their name tag. Those monsters are at least as high level as the level in their name tag indicates. Their current level depends on what they are attacking or defending against - normal monsters with a dynamic level are never lower level than their opponent, guardians are at least two, high guardians at least three levels higher than their opponent.

For example, the name tag of Noxxara, the final boss in the Hollow Tree dungeon, reads:

   Noxxara
   Level 19+ Insect
   High Guardian

Against a level 15 adventurer, Noxxara will be level 19. However, at the same time, against a level 25 adventurer she will have hit and critical strike chances like a level 28 creature would.


Level Cap

The level cap refers to the maximum level that a player can reach at the time. Generally, the level cap is raised whenever enough quests for one level exist, and all dungeons for that level are complete. There is no current maximum level planned, currently the level cap is at level 37.