Difference between revisions of "Path of Frost"

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(Created page with "Summons a path of ice on the ground, slowing the movement of your enemies by 40%, and increasing the damage they take from wind element attacks by 15%. {| class="wikitable" s...")
 
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== Notes ==
 
== Notes ==
  
* At level 35, [http://www.pawdgame.com/database/items/1907 Charm of Slippery Ice] allows additional effects to be applied to Path of Frost, at the expense of a 20% reduction in being slowed. Enemy players have a small chance to slip on your ice, while monsters have a chance to become frozen while standing on the ice. In addition, equipping the charm gives a overall increase in damage to your water spells by 15% (not part of Path of Frost).
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* At level 35, [http://www.pawdgame.com/database/items/1907 Charm of Slippery Ice] allows additional effects to be applied to Path of Frost, at the expense of reducing the slow-down from 40% to 20%. Enemy players have a small chance to slip on your ice, while monsters have a chance to become frozen while standing on the ice. In addition, equipping the charm gives a overall increase in damage to your water spells by 15% (not part of Path of Frost).

Revision as of 03:20, 24 August 2018

Summons a path of ice on the ground, slowing the movement of your enemies by 40%, and increasing the damage they take from wind element attacks by 15%.

Required Class Mage
Skill Branch Ice
Available at Level 37
Prerequisites Frigid Splash Lv. 1
Range 4 meters
Cooldown 18~20 seconds

Skill Usage

Path of Frost is a AoE support skill that doesn't deal any damage, rather it causes enemies that come in contact to it to be slowed down tremendously by 40% and causing them to take 15% more damage from wind spells. Useful for assisting other players against monsters/enemy players, such as a warrior with a wind glove, a wind mage or a priest with Petal Rain.

Notes

  • At level 35, Charm of Slippery Ice allows additional effects to be applied to Path of Frost, at the expense of reducing the slow-down from 40% to 20%. Enemy players have a small chance to slip on your ice, while monsters have a chance to become frozen while standing on the ice. In addition, equipping the charm gives a overall increase in damage to your water spells by 15% (not part of Path of Frost).