Pets

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Pets are an essential part of the game that serve many different functions, from getting the enemy's attention and taking damage for you to a minor attacking/healing or buffing role, or hardheartedly to be used as bait to evade attention from some of the fierce monsters you may encounter. In most circumstances, pets play a role in acquiring many of the abilities that you would normally not have as any of the classes. However may be the case, they are still a part of you and can serve in the most unsuited environments.

Pets can also have little or the same value in terms of skills, especially for repetitive species (spiders, fliffies, etc). These pets are exclusively for collectors that like to gather a lot of pets. Other kinds of pets are restricted towards events, or in rare cases due to your inactive status locking out quests in the game needed to reach them.

General Pet Gameplay

When calling out your pet, a whole tab dedicated to showing the health, status, name and skills of the pet are shown. You can manually make the pet use it's skills on it's own by double-clicking one of the skills in it's tab, but you have to direct them to the target or area that they will be using the skill towards. Some skills are independent towards only the pet, or with only you, typically buffs.

There are two statuses that you should familiarize yourself with, such as Active and Passive. Active means that the pet will chase after the monster you are attacking and use skills on it's own, regardless of any command you have told it to do previously (following you, staying in one spot). It will obey your command if you tell it to, but it's priority is to attack the same target as you if you're going after it.

There are certain logical restrictions placed on pets that other players will warn you about, ideally because you don't want them to interfere with the duties of your group. A lower level pet in a dungeon can infamously pull an entire patrol of monsters that get in range, endangering the rest of your group. Also, you don't want a pet to fulfill the duties of a perfectly good tank or healer, or let alone a damage dealer (because they are not as effective as a player). For training purposes, it is best to have a pet around the level range for that dungeon, and leave it under passive status and Pet: 'Stay Here'. It is also alright to have a higher level pet out, as long as it will not interfere with the run.

Skill

Notes

  • Pets will scale levels with their owner. If your current level is 1, your pet is scaled to level 1. If you are scaled to level 25 due to a dungeon, so will your pet. This also applies to locking out skills that they may have had at higher levels. They also share the same level cap with their owner too.
  • Pets can still use their skills and attacks as normal while your character is frozen, stunned, terrified or sleeping. This has been debated, ultimately leading to the conclusion of allowing the actions of pets to be done without their owner to be available to command them. In such cases, a pet with Dispel Magic can unfreeze their owner or wake up their owner with Cure Poison.
  • Pets do not count as another member of the group when calculating a boss's pool of health. This has been greatly misinterpreted, and causes a fear of bringing pets to aid in boss fights.