Revive

Revision as of 19:14, 8 July 2013 by Tobias (talk | contribs) (Notes)
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Revive is a spell that brings adventurers that have been knocked out "back to life". Priests are the only class who can learn the spell, other classes can use a Potion of Life for the same effect.

If the revive spell succeeds (the cast is interrupted by any damage, and dark element characters cannot be revived), the target is given the option to accept the revive. If they do, they are placed wherever the adventurer casting the revive was, with part of their health and mana restored.

In addition, they can choose to respawn, in which case the server attempts to find a nearby safe map, and places them there. If you log off while knocked out, you are respawned with one health point.

Notes

  • Healing priests can combine the Revive spell (or a potion) with Divine Clarity, to make it cast instantly. In this case, it cannot be interrupted from damage, and is a powerful spell that can turn the tides in PvP and boss battles.
  • Moderators can use a revive command to revive an entire group, even if everyone is knocked out. This is mostly useful during events, however it still has limits:
    • A moderator-revive does not work on PvP maps, or during boss battles.
    • In addition, the first revive a moderator performs puts their command on a 20 second cooldown, which doubles with every revive used, and resets after one day. Because of that, do not demand that moderators revive you - they can only use it a few times, and will often use revive potions if they can, so they do not increase their cooldowns.
    • These restrictions above only apply to the moderator revive command, not normal players, who can use revive spells at any time (and which can easily let you recover during a boss fight in which someone got knocked out).