Difference between revisions of "Skills"

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Skills are a collection of abilities that help the player progress through the game.  
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Skills (also referred to as 'Abilities') are special moves that adventurers can perform. Their effects differ widely - skills can deal damage, provide healing, take other characters out of battle, make you harder to detect, make you jump forward, and much more. You can see the skills your character has by opening the skill book (press "Skills" in the bottom left, or hit "K").
They represent a character class's defining characteristics and determine how a particular class can be used.
 
  
By default, every class has a set of General Skills, as well as their Class Skills.
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There are two different kinds of skills:
Additionally, Extra Ability skills may be obtained though spirit bottle effects.
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* General Skills are available to every class. These include skills to call your pet, brew potions, cook, and similar, and are listed in the first tab of your skill book.
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* Class Skills are specific to the class you choose. For example, Mages will have skills to summon fire bolts, and freeze enemies, or turn invisible as specific skills. Hunters, priests and warriors have their own. These skills are listed in the second and third tab of your skill book.
  
Skills have a property known as Levels.
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In certain situations you may manage to acquire skills outside your class - for example, spirit bottles can give you the ability to cast "Blessing of Speed", even though you do not have that ability normally. These skills are shown in a fourth tab of your skill book, "Extra Abilities" (this tab only shows up if you have at least one of these skills).
The usefulness of a skill of a skill increases as Level increases.
 
---For example, the skill Bite will deal more damage at level 2 than at level 1.
 
Skill level can be increased by distributing Skill Points, with one Skill Point being obtained per Level Up.  
 
  
Each class has their own kind of skills:  
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Each skill also has a level, which determines its strength. Generally, the usefulness of a skill of a skill increases with its level: for example, the "Bite" skill will deal substantially more damage at level 2 than it does at level 1. A skill's level can be increased by distributing "Skill Points", which you gain every time you reach a new level. The remaining skill points you have are shown at the top right of your skill book, and you can assign them by clicking the yellow arrow next to a skill.
 
 
Warriors have two kinds of Class Skills- Combat and Defense.
 
 
 
Priests have three kinds of Class Skills- Restoration, Toxicology, and Magic.
 
 
 
Hunters have three kinds of Class Skills- Close Combat, Ranged Combat, and Traps.
 
 
 
Mages have five kinds of Class Skills- Fire, Earth, Ice, Wind, and Arcane.
 

Revision as of 13:06, 17 November 2013

Skills (also referred to as 'Abilities') are special moves that adventurers can perform. Their effects differ widely - skills can deal damage, provide healing, take other characters out of battle, make you harder to detect, make you jump forward, and much more. You can see the skills your character has by opening the skill book (press "Skills" in the bottom left, or hit "K").

There are two different kinds of skills:

  • General Skills are available to every class. These include skills to call your pet, brew potions, cook, and similar, and are listed in the first tab of your skill book.
  • Class Skills are specific to the class you choose. For example, Mages will have skills to summon fire bolts, and freeze enemies, or turn invisible as specific skills. Hunters, priests and warriors have their own. These skills are listed in the second and third tab of your skill book.

In certain situations you may manage to acquire skills outside your class - for example, spirit bottles can give you the ability to cast "Blessing of Speed", even though you do not have that ability normally. These skills are shown in a fourth tab of your skill book, "Extra Abilities" (this tab only shows up if you have at least one of these skills).

Each skill also has a level, which determines its strength. Generally, the usefulness of a skill of a skill increases with its level: for example, the "Bite" skill will deal substantially more damage at level 2 than it does at level 1. A skill's level can be increased by distributing "Skill Points", which you gain every time you reach a new level. The remaining skill points you have are shown at the top right of your skill book, and you can assign them by clicking the yellow arrow next to a skill.