Difference between revisions of "HoT"

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The game evenly divides this total in set intervals, typically three seconds unless specified.
 
The game evenly divides this total in set intervals, typically three seconds unless specified.
  
Dexterity and/or effects increasing casting speed (i.e. reducing your casting delay/time) can slightly reduce this interval's duration. This leads to skills capable of carrying out one more periodic heal, without weakening the average heal produced periodically.
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For example, if Revitalize healed for a base of 400 health over 12 seconds, then it is the same as saying 100 health every 3 seconds for 12 seconds.
  
* E.g. if Revitalise healed for a base of 400 health, it would be the same as saying 100 health every 3 seconds for 12 seconds). If the interval was reduced to 2.4 seconds, Revitalise would recover 500 health (100 health every 2.4 seconds for 12 seconds).
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When applying a healing over time skill to a target, the game takes the base duration of that skill and adds 1 second to it. Each tick of periodic healing occurs at 1, 4, 7, 10, 13... second intervals.
  
HoT is affected by magic for magical spells. The increase in healing is added towards the total heal, then divided into periodic heals.
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HoT is affected by magic for magical spells. The increase in healing is added towards the total heal, then divided into periodic heals. HoT skills such as Revitalise and Healing Winds are not affected by Dexterity, however direct healing skills such as Heal, Surge of Light, Bond of Healing and Greater Heal show faster casting times.
  
 
[[DoT | Damage over Time]] is similar to Healing over Time except one deals damage and the other heals health.
 
[[DoT | Damage over Time]] is similar to Healing over Time except one deals damage and the other heals health.
  
 
[[Category: Game Mechanics]]
 
[[Category: Game Mechanics]]

Revision as of 23:59, 24 October 2025

Healing over Time - the total healing occurring on a target over a set period of time.

The game evenly divides this total in set intervals, typically three seconds unless specified.

For example, if Revitalize healed for a base of 400 health over 12 seconds, then it is the same as saying 100 health every 3 seconds for 12 seconds.

When applying a healing over time skill to a target, the game takes the base duration of that skill and adds 1 second to it. Each tick of periodic healing occurs at 1, 4, 7, 10, 13... second intervals.

HoT is affected by magic for magical spells. The increase in healing is added towards the total heal, then divided into periodic heals. HoT skills such as Revitalise and Healing Winds are not affected by Dexterity, however direct healing skills such as Heal, Surge of Light, Bond of Healing and Greater Heal show faster casting times.

Damage over Time is similar to Healing over Time except one deals damage and the other heals health.