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Category:Game Mechanics

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This category contains pages that discuss about the mechanics of the game.

Pages in category "Game Mechanics"

The following 85 pages are in this category, out of 85 total.

A

  • Absorb
  • Adventurer Profile
  • AoE
  • Auction

B

  • Bag Space
  • Berserk
  • Binding
  • Binding (Dungeon)
  • Binding (Items)
  • Boss

C

  • Chat
  • Class Stone
  • Combat
  • Combat Log
  • Controls
  • Costume
  • Critical Strike
  • Crowd Control

D

  • Damage
  • Distilling
  • DoT
  • Duration String
  • Dyeing

E

  • Element
  • Emoticons
  • Enchanting
  • Equipment
  • Equipment Set
  • Experience

F

  • Faction
  • Fall Damage
  • Flinch
  • Freeze
  • Friendly
  • Fur Pattern

G

  • Guardian Stone
  • Guild
  • Guild Bank

H

  • Hostile
  • HoT
  • Hotkey

I

  • Ignore
  • Immune
  • In-Combat Delay
  • In-game time
  • Instances
  • Inventory
  • Item Database
  • Item Storage

K

  • Knocked out

L

  • Laying Down
  • Level
  • Level Scaling

M

  • Mail
  • Map Code
  • Meter
  • Miss
  • Most Valuable Player
  • Mount

N

  • Name tag
  • Neutral

P

  • Pet Commands
  • Pets
  • Player tag

R

  • Refining
  • Regular Hit
  • Repair
  • Respawn
  • Rooms

S

  • Save point
  • Screenshot
  • Shops
  • Sitting
  • Skill Set
  • Soundtrack
  • Sprinting
  • Stats Window
  • Status Window
  • Stealth

T

  • Tagging
  • Tokens

U

  • Unfriendly

W

  • Weight
  • World Boss
  • Worldmap

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  • This page was last edited on 30 August 2018, at 23:08.
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