Difference between revisions of "Boss"

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* Bosses generally have a larger health pool, higher damage, and more abilities than normal monsters.  
 
* Bosses generally have a larger health pool, higher damage, and more abilities than normal monsters.  
* Bosses do not have a fixed level. For game mechanic purposes, the level indicated in their name tag is their minimum level, and they are considered to be at least three levels higher than whatever they are attacking.
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* Bosses do not have a fixed [[level]], but a dynamic one. For game mechanic purposes, the level indicated in their name tag is their minimum level, and they are considered to be at least three levels higher than whatever they are attacking.
 
* Guardians, High-Guardians and Bosses are [[immune]] against any effects that impairs their movement (such as Overpower or Curse of Slowness), silence effects, pushbacks, and effects that causes loss of control (such as Flash Freeze, Possess or Nightfall). Exceptions exists - Cladt can be pushed back - but they are far and few in between.
 
* Guardians, High-Guardians and Bosses are [[immune]] against any effects that impairs their movement (such as Overpower or Curse of Slowness), silence effects, pushbacks, and effects that causes loss of control (such as Flash Freeze, Possess or Nightfall). Exceptions exists - Cladt can be pushed back - but they are far and few in between.
 
* Their health pool is dynamic, and increases based on the number of players in the map when the [[encounter]] with them starts.
 
* Their health pool is dynamic, and increases based on the number of players in the map when the [[encounter]] with them starts.

Revision as of 13:59, 1 May 2015

Bosses are monsters that are considerably tougher than their level would indicate. Unlike World Bosses, they are always located inside dungeons.

Several differences distinguish them from regular monsters:

  • Bosses generally have a larger health pool, higher damage, and more abilities than normal monsters.
  • Bosses do not have a fixed level, but a dynamic one. For game mechanic purposes, the level indicated in their name tag is their minimum level, and they are considered to be at least three levels higher than whatever they are attacking.
  • Guardians, High-Guardians and Bosses are immune against any effects that impairs their movement (such as Overpower or Curse of Slowness), silence effects, pushbacks, and effects that causes loss of control (such as Flash Freeze, Possess or Nightfall). Exceptions exists - Cladt can be pushed back - but they are far and few in between.
  • Their health pool is dynamic, and increases based on the number of players in the map when the encounter with them starts.
  • There are several cues apart from their appearance:
    • Bosses have the label 'Guardian', 'High Guardian' or 'Boss' in their name tag, allowing you to easily identify them.
    • As soon as you enter combat with a boss, their health bar is shown at the top of the screen.
    • Their health frames display a skull on the left.