Difference between revisions of "Elemental Property Table"

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The number at the intersection of the row and the column shows the relative damage the attack does: 0% means that the damage does normal damage, +25% means that it does 25% more damage than usual, -25% means that it does 25% less damage than usual. Note that the table is for a level 1 element armor. If a monster is Water 2, the effects are twice as strong (so +25% becomes +50%).
 
The number at the intersection of the row and the column shows the relative damage the attack does: 0% means that the damage does normal damage, +25% means that it does 25% more damage than usual, -25% means that it does 25% less damage than usual. Note that the table is for a level 1 element armor. If a monster is Water 2, the effects are twice as strong (so +25% becomes +50%).
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=== Example ===
  
 
For example, to check how much a '''Fire''' spell does on an '''Earth''' 3 element monster, you would find the correct row first:
 
For example, to check how much a '''Fire''' spell does on an '''Earth''' 3 element monster, you would find the correct row first:
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Earth has +25%. However, since we assumed that the monster is Earth 3, you have to multiply it by 3 - meaning that a fire spell does 75% more damage than usual.
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Earth has +25%. However, since we assumed that the monster is Earth 3, you have to multiply it by 3. This means that a fire spell does 75% more damage than usual.
  
 
=== Notes ===
 
=== Notes ===

Revision as of 14:29, 21 April 2013

The elemental property table shows how strong elements are against each other. Each row shows the relative damage that an attack of one element does against every other element. In other words, use the row for the element of the attack, and the column for the element that the victim's armor is.

Neutral Fire Water Wind Earth Light Dark Poison Ghost
Neutral vs. 0% 0% 0% 0% 0% -12.5% -12.5% -12.5% -25%
Fire vs. 0% -25% -12.5% +12.5% +25% -12.5% +12.5% 0% +12.5%
Water vs. 0% +25% -25% -12.5% +12.5% +5% -5% 0% +12.5%
Wind vs. 0% +12.5% +25% -25% -12.5% -5% +5% 0% +12.5%
Earth vs. 0% -12.5% +12.5% +25% -25% +12.5% -12.5% -12.5% +12.5%
Light vs. +12.5% -12.5% 0% 0% +12.5% -25% +25% 0% 0%
Dark vs. +12.5% +12.5% 0% 0% -12.5% +25% -25% -12.5% 0%
Poison vs. +12.5% -12.5% +12.5% +12.5% +25% +12.5% -25% 0% -25%
Ghost vs. +25% -5% -5% -5% -5% -5% -5% 0% 0%

The number at the intersection of the row and the column shows the relative damage the attack does: 0% means that the damage does normal damage, +25% means that it does 25% more damage than usual, -25% means that it does 25% less damage than usual. Note that the table is for a level 1 element armor. If a monster is Water 2, the effects are twice as strong (so +25% becomes +50%).

Example

For example, to check how much a Fire spell does on an Earth 3 element monster, you would find the correct row first:

Neutral Fire Water Wind Earth Light Dark Poison Ghost
Fire vs. 0% -25% -12.5% +12.5% +25% -12.5% +12.5% 0% +12.5%

Earth has +25%. However, since we assumed that the monster is Earth 3, you have to multiply it by 3. This means that a fire spell does 75% more damage than usual.

Notes

  • Players are Neutral 2 by default.
  • Enchanting your armor with an elemental potion makes you level 1 of that element. For example, if you use a Vial of Enchanted Fire, you become Fire 1 element.
  • The melee attack of players is Neutral as well. Since attacks and defense use separate elements, your melee attack will still be neutral even if you enchanted your armor with fire.
  • You can determine the element of a monster by either trying different elements, or by using the Analyse spell.