Difference between revisions of "Endurance (Spell)"
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== Skill Usage == | == Skill Usage == | ||
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+ | Endurance is a light support spell that slightly increases your current armor and sharply enhances your magic armor (based on how much armor you have) for a set duration. In addition, Endurance prevents you from flinching for it's duration. Unlike [[Burning Determination]] and [[Unyielding Rage]], it only has a 45 to 60 second cooldown. | ||
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+ | It is useful for situations where you are taking a lot of magic damage due to an AoE, or taking a lot of damage while your major support spells are on cooldown. | ||
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+ | == Notes == | ||
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+ | * Endurance's effects are multiplicative. For example, if you had 100 Armor in total (that would be about 25 to 30% less physical damage taken), the skill at Lv. 2 would give you 20 more Armor, and you would gain 360 Magic Armor (which would push you to about 50% magic resistance against all elements). | ||
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+ | * If you acquired Adrenaline Rush (within Combat) for your tanking build, adding a single point into Endurance will remove Adrenaline Rush's defense reduction debuff. | ||
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+ | [[Category: Skills]] |
Revision as of 06:00, 10 November 2018
Increases your endurance, increasing your armour, your magic armor by a percentage of your physical armor, and preventing you from flinching when receiving damage for several seconds.
Required Class | Warrior |
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Skill Branch | Defense |
Available at | Level 15 |
Prerequisites | Burning Determination or Unyielding Rage Lv. 1 |
Range | Self |
Cooldown | 45 to 60 seconds |
Skill Usage
Endurance is a light support spell that slightly increases your current armor and sharply enhances your magic armor (based on how much armor you have) for a set duration. In addition, Endurance prevents you from flinching for it's duration. Unlike Burning Determination and Unyielding Rage, it only has a 45 to 60 second cooldown.
It is useful for situations where you are taking a lot of magic damage due to an AoE, or taking a lot of damage while your major support spells are on cooldown.
Notes
- Endurance's effects are multiplicative. For example, if you had 100 Armor in total (that would be about 25 to 30% less physical damage taken), the skill at Lv. 2 would give you 20 more Armor, and you would gain 360 Magic Armor (which would push you to about 50% magic resistance against all elements).
- If you acquired Adrenaline Rush (within Combat) for your tanking build, adding a single point into Endurance will remove Adrenaline Rush's defense reduction debuff.