Difference between revisions of "Fall Damage"

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* Only players or monsters that side players sustain fall damage.
 
* Only players or monsters that side players sustain fall damage.
 
* Actors that have the STATUS_FLYING status effect and monsters that are always flying do not sustain fall damage.
 
* Actors that have the STATUS_FLYING status effect and monsters that are always flying do not sustain fall damage.
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[[Category: Game Mechanics]]

Revision as of 04:56, 1 September 2018

Falling damage is calculated at the time the actor lands. Damage increases non-linearly, based on the maximum health of the character.

Quick facts:

  • The smallest height to sustain fall damage is 192 pixels, and causes damage equal to 1% of the player's maximum HP.
  • Falling anything in excess or equal to 507 pixels will knock a player out.
  • Falling 451 pixels causes damage equal to 75% of the player's maximum HP.
  • Falling 386 pixels causes damage equal to 50% of the player's maximum HP.
  • Falling 305 pixels causes damage equal to 25% of the player's maximum HP.
  • Only players or monsters that side players sustain fall damage.
  • Actors that have the STATUS_FLYING status effect and monsters that are always flying do not sustain fall damage.