Difference between revisions of "Icicle"
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== Notes == | == Notes == | ||
− | Icicle is one of the attack skills that can freeze targets due to the effect of Arctic Winds. When the freeze chance succeeds on the target during their spell cast, their spell is likely to be interrupted. | + | Icicle is one of the attack skills that can freeze targets due to the effect of Arctic Winds. When the freeze chance succeeds on the target during their spell cast, their spell is likely to be interrupted. The freeze chance can be exchanged for a chance to deal an additional 25% damage through the Charm of Neverending Winter, found from defeating Sakkara in the Battle For Ashaya dungeon in the Kingdom of Elyssia. |
== Base Damage == | == Base Damage == |
Revision as of 04:54, 6 August 2018
Summon icicles that hit your target for water elemental damage. Excellent against fire and earth monsters.
Required Class | Mage |
---|---|
Skill Branch | Ice |
Available at | Level 2 |
Prerequisites | N/A |
Range | 4 meters |
Cooldown | 1 second |
Skill Usage
Icicle is the mage spell of choice against fire and earth element monsters. In battles where there is no elemental advantage and disadvantage, or against earth element monsters, Icicle is commonly used. It is less effective against water and wind targets, especially monsters within the Kingdom of Elyssia and the Southern Seas.
Icicle benefits from the increase in damage and freeze chance provided by Arctic Winds. Other skills that benefit Icicle include:
- Combining Frigid Splash and Mist of Ice on targets for a high critical chance against the target.
Notes
Icicle is one of the attack skills that can freeze targets due to the effect of Arctic Winds. When the freeze chance succeeds on the target during their spell cast, their spell is likely to be interrupted. The freeze chance can be exchanged for a chance to deal an additional 25% damage through the Charm of Neverending Winter, found from defeating Sakkara in the Battle For Ashaya dungeon in the Kingdom of Elyssia.
Base Damage
Skill Level | Base Damage | Cast Time | Minimum Lv. Required |
---|---|---|---|
Lv. 1 | 1 x 8-11 | 1.00 second | 2 |
Lv. 2 | 2 x 16-19 | 1.25 seconds | 5 |
Lv. 3 | 3 x 20-23 | 1.50 seconds | 11 |
Lv. 4 | 4 x 37-40 | 1.50 seconds | 17 |
Lv. 5 | 5 x 50-53 | 1.50 seconds | 23 |
Lv. 6 | 6 x 70-73 | 1.50 seconds | 29 |
Lv. 7 | 7 x 91-94 | 1.50 seconds | 35 |
Lv. 8 | 8 x 122-125 | 1.50 seconds | 41 |