Difference between revisions of "In-Combat Delay"

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Players that attempt to sign out during this delay are shown a timer counting down from 15 seconds, during which they can not perform any action (this timer can be cancelled, allowing them to move once again, however, this also cancels the logout process). Once the timer has counted down to zero, they are signed out, whether or not they are in combat.
 
Players that attempt to sign out during this delay are shown a timer counting down from 15 seconds, during which they can not perform any action (this timer can be cancelled, allowing them to move once again, however, this also cancels the logout process). Once the timer has counted down to zero, they are signed out, whether or not they are in combat.
  
Players may still forcefully disconnect by typing "/quit!" into the chat box or by closing their browser, however they will not be signed out for however much of the delay was remaining at the time they disconnected.
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Players may still forcefully disconnect by typing "/quit!" into the chat box or by closing their browser, however they will not actually be signed out for however much of the delay was remaining at the time they disconnected.

Revision as of 09:39, 24 April 2013

A player that is in combat is prevented from signing out of the game for ten seconds counted from the last action that put them in-combat. This is to prevent them escaping from a tight situation by signing out.

Players that attempt to sign out during this delay are shown a timer counting down from 15 seconds, during which they can not perform any action (this timer can be cancelled, allowing them to move once again, however, this also cancels the logout process). Once the timer has counted down to zero, they are signed out, whether or not they are in combat.

Players may still forcefully disconnect by typing "/quit!" into the chat box or by closing their browser, however they will not actually be signed out for however much of the delay was remaining at the time they disconnected.