Difference between revisions of "Magic"
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− | Magic is a [[secondary stat]] that determines how much damage you deal with spells. Priests and Mages prioritize this stat to inflict greater damage and/or healing to both enemies and allies alike. Unlike | + | Magic is a [[secondary stat]] that determines how much damage you deal with spells. Priests and Mages prioritize this stat to inflict greater damage and/or healing to both enemies and allies alike. Unlike [[Melee Attack]] or [[Ranged Attack]], it is not determined by range. |
It is made up of: | It is made up of: |
Latest revision as of 01:44, 31 August 2019
Magic is a secondary stat that determines how much damage you deal with spells. Priests and Mages prioritize this stat to inflict greater damage and/or healing to both enemies and allies alike. Unlike Melee Attack or Ranged Attack, it is not determined by range.
It is made up of:
- any equipment that directly increases Magic and/or Intellect
- your Intellect stat (every point in Intellect gives half a point in Magic, or two points in Intellect make up a single point in Magic)
Since magic is associated with a spell of any particular element, it ignores physical armor and instead is reduced through magic resistance.