Difference between revisions of "Miss"

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A "miss" is one of the possible outcomes of attacks and abilities, along with [[Critical Strike|critical strikes]] and [[Regular Hit|regular hits]].
 
A "miss" is one of the possible outcomes of attacks and abilities, along with [[Critical Strike|critical strikes]] and [[Regular Hit|regular hits]].
 
The chances that an attack or spell will miss increases if the target is of a higher level than the player.
 
  
 
An attack or a spell that misses has no effect: no damage is dealt, and any (de)buffs that the victim would usually receive are not applied either.
 
An attack or a spell that misses has no effect: no damage is dealt, and any (de)buffs that the victim would usually receive are not applied either.
 
Players can reduce their chance to miss by increasing their [[Dexterity]] stat. Increasing [[Agility]] increases the chance that attacks targeted at them will miss.
 
Players can reduce their chance to miss by increasing their [[Dexterity]] stat. Increasing [[Agility]] increases the chance that attacks targeted at them will miss.
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The chances that an attack or spell will miss increases if the target is of a higher level than the attacker.
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[[Category: Game Mechanics]]

Latest revision as of 23:18, 30 August 2018

A "miss" is one of the possible outcomes of attacks and abilities, along with critical strikes and regular hits.

An attack or a spell that misses has no effect: no damage is dealt, and any (de)buffs that the victim would usually receive are not applied either. Players can reduce their chance to miss by increasing their Dexterity stat. Increasing Agility increases the chance that attacks targeted at them will miss.

The chances that an attack or spell will miss increases if the target is of a higher level than the attacker.