Difference between revisions of "Path of Frost"
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{| class="wikitable" style="width:300px; float:right; margin-left: 2em;" | {| class="wikitable" style="width:300px; float:right; margin-left: 2em;" | ||
! Required Class | ! Required Class | ||
− | | Mage | + | | [[Mage]] |
|- | |- | ||
! Skill Branch | ! Skill Branch | ||
− | | [[Ice]] | + | | [[Skill List#Mage| Ice]] |
|- | |- | ||
! Available at | ! Available at |
Revision as of 03:52, 13 February 2019
Summons a path of ice on the ground, slowing the movement of your enemies by 40%, and increasing the damage they take from wind element attacks by 15%.
Required Class | Mage |
---|---|
Skill Branch | Ice |
Available at | Level 37 |
Prerequisites | Frigid Splash Lv. 1 |
Range | 4 meters |
Cooldown | 18~20 seconds |
Skill Usage
Path of Frost is a AoE support skill that doesn't deal any damage, rather it causes enemies that come in contact to it to be slowed down tremendously by 40% and causing them to take 15% more damage from wind spells. Useful for assisting other players against monsters/enemy players, such as a warrior with a wind glove, a wind mage or a priest with Petal Rain.
Notes
- At level 35, Charm of Slippery Ice allows additional effects to be applied to Path of Frost, at the expense of reducing the slow-down from 40% to 20%. Enemy players have a small chance to slip on your ice, while monsters have a chance to become frozen while standing on the ice. In addition, equipping the charm gives a overall increase in damage to your water spells by 15% (not part of Path of Frost).
Level
Path of Frost requires a minimum of 10 points in Ice skills before it can be unlocked.