Difference between revisions of "Pets"

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== Notes ==
 
== Notes ==
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* Pets cannot evolve into their adult forms, such as a Lesser Water Spirit to a Greater Water Spirit, with the exception of only one pet: the tiny forest sprite dropped from Nyranthix on hard mode (at the Moonlight Monastery. This special pet can evolve into a variety of other pets via special stones from Roc's shop (can only be accessed if you have a tiny forest sprite). You cannot possess more than one of this pet, but you can collect one each of it's various forms.
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** The Crystalspike Lizard pets have multiple colors, and can be overriden with each other. For instance, a silver lizard (by using a silver gel) can be turned into gold (by using a gold gel). This is not recommended for collectors, as they will repurchase the original blue lizard to turn them into that specific color each. Any color that is not blue will have the fire version of their skills, and access to Fire Hail.
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* Pets cannot wear any equipment or accessories. If you are looking for a pet with a special accessory on it (they are unique pets on their own!), they are acquired with a actual event item (such as the easter shop).
  
 
* Pets will scale levels with their owner. If your current level is 1, your pet is scaled to level 1. If you are scaled to level 25 due to a dungeon, so will your pet. This also applies to locking out skills that they may have had at higher levels. They also share the same level cap with their owner too.
 
* Pets will scale levels with their owner. If your current level is 1, your pet is scaled to level 1. If you are scaled to level 25 due to a dungeon, so will your pet. This also applies to locking out skills that they may have had at higher levels. They also share the same level cap with their owner too.

Revision as of 22:25, 28 August 2018

Pets are an essential part of the game that serve many different functions, from getting the enemy's attention and taking damage for you to a minor attacking/healing or buffing role, or hardheartedly to be used as bait to evade attention from some of the fierce monsters you may encounter. In most circumstances, pets play a role in acquiring many of the abilities that you would normally not have as any of the classes. However may be the case, they are still a part of you and can serve in the most unsuited environments.

Pets can also have little or the same value in terms of skills, especially for repetitive species (spiders, fliffies, etc). These pets are exclusively for collectors that like to gather a lot of pets. Other kinds of pets are restricted towards events, or in rare cases due to your inactive status locking out quests in the game needed to reach them.

General Pet Gameplay

When calling out your pet, a whole tab dedicated to showing the health, status, name and skills of the pet are shown. You can manually make the pet use it's skills on it's own by double-clicking one of the skills in it's tab, but you have to direct them to the target or area that they will be using the skill towards. Some skills are independent towards only the pet, or with only you, typically buffs.

There are two statuses that you should familiarize yourself with, such as Active and Passive. Active means that the pet will chase after the monster you are attacking and use skills on it's own, regardless of any command you have told it to do previously (following you, staying in one spot). It will obey your command if you tell it to, but it's priority is to attack the same target as you if you're going after it. Passive means that it will only hear you from what commands you give it, or by using one of their skills manually. It will not attack for itself.

There are certain logical restrictions placed on pets that other players will warn you about, ideally because you don't want them to interfere with the duties of your group. A lower level pet in a dungeon can infamously pull an entire patrol of monsters that get in range, endangering the rest of your group. Also, you don't want a pet to fulfill the duties of a perfectly good tank or healer, or let alone a damage dealer (because they are not as effective as a player). For training purposes, it is best to have a pet around the level range for that dungeon, and leave it under passive status and Pet: 'Stay Here'. It is also alright to have a higher level pet out, as long as it will not interfere with the run.

Skill

When acquiring your first pet, you begin with Call Pet and Revive Pet. Calling your pet out gives the rest of the pet skills, such as Pet: 'Follow Me', Pet: 'Stay Here' and Pet: 'Attack'. These are all command skills in your General page used in issuing orders to your pet.

Over time, your pet learns new abilities over leveling up, typically once every 5 levels. There are some pets that do not learn skills early on and only until later, or learn skills early but stop getting them at higher levels. Most of these go toward levelling one or more of your current skills, making them slightly stronger. In the same sense, not all pets learn their skills every 5 levels, and learn at the next interval, such as getting one skill at level 10, but then learn the next at level 19.

There are no customization options towards these skills and are mostly random (similar skills to their monster counterpart) unless inherited (ex. a fliffy pet will always have Blessing of Speed).

Notes

  • Pets cannot evolve into their adult forms, such as a Lesser Water Spirit to a Greater Water Spirit, with the exception of only one pet: the tiny forest sprite dropped from Nyranthix on hard mode (at the Moonlight Monastery. This special pet can evolve into a variety of other pets via special stones from Roc's shop (can only be accessed if you have a tiny forest sprite). You cannot possess more than one of this pet, but you can collect one each of it's various forms.
    • The Crystalspike Lizard pets have multiple colors, and can be overriden with each other. For instance, a silver lizard (by using a silver gel) can be turned into gold (by using a gold gel). This is not recommended for collectors, as they will repurchase the original blue lizard to turn them into that specific color each. Any color that is not blue will have the fire version of their skills, and access to Fire Hail.
  • Pets cannot wear any equipment or accessories. If you are looking for a pet with a special accessory on it (they are unique pets on their own!), they are acquired with a actual event item (such as the easter shop).
  • Pets will scale levels with their owner. If your current level is 1, your pet is scaled to level 1. If you are scaled to level 25 due to a dungeon, so will your pet. This also applies to locking out skills that they may have had at higher levels. They also share the same level cap with their owner too.
  • Pets can still use their skills and attacks as normal while your character is frozen, stunned, terrified or sleeping. This has been debated, ultimately leading to the conclusion of allowing the actions of pets to be done without their owner to be available to command them. In such cases, a pet with Dispel Magic can unfreeze their owner or wake up their owner with Cure Poison.
  • Pets do not count as another member of the group when calculating a boss's pool of health. This has been greatly misinterpreted, and causes a fear of bringing pets to aid in boss fights.
  • Hunters learn a variety of additional pet skills as part of their class if you add points into it. Some of these consist of healing the pet, reviving it instantly and strengthening it's defensive/offensive capabilities.