Difference between revisions of "Thunderbolt"
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− | Summons a ball of electric energy that hits your target for wind elemental damage. Excellent against fire and water element monsters. All spells have others that they are compatible with, this spell can be used wisely with [[Flash Freeze]], [[Lightning Rod]], [[Overcharge]] and [[Frost Nova]]. The | + | Summons a ball of electric energy that hits your target for wind elemental damage. Excellent against fire and water element monsters. All spells have others that they are compatible with, this spell can be used wisely with [[Flash Freeze]], [[Lightning Rod]], [[Overcharge]] and [[Frost Nova]]. The [[cooldown]] is 1 second. |
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" |
Revision as of 00:30, 23 February 2013
Summons a ball of electric energy that hits your target for wind elemental damage. Excellent against fire and water element monsters. All spells have others that they are compatible with, this spell can be used wisely with Flash Freeze, Lightning Rod, Overcharge and Frost Nova. The cooldown is 1 second.
Level | Base Damage | Cast Time |
---|---|---|
Lv. 1 | 17-19 | 1.00 Second |
Lv. 2 | 46-50 | 1.25 Seconds |
Lv. 3 | 75-80 | 1.50 Seconds |
Lv. 4 | 105-112 | 1.50 Seconds |
Lv. 5 | 147-156 | 1.50 Seconds |
Lv. 6 | 272-279 | 1.50 Seconds |
Lv. 7 | 369-382 | 1.50 Seconds |
Lv. 8 | 498-508 | 1.50 Seconds |
Lv. 9 | 672-685 | 1.50 Seconds |