Difference between revisions of "Battle for Ashaya"

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Battle For Ashaya has two difficulty modes, but by default, the dungeon is set to Easy mode. Talking to Jacob to withdraw the elders from the crystal will set the dungeon to Hard mode. Note that in Easy mode, you will not encounter Sakkara (the final boss of the dungeon).
 
Battle For Ashaya has two difficulty modes, but by default, the dungeon is set to Easy mode. Talking to Jacob to withdraw the elders from the crystal will set the dungeon to Hard mode. Note that in Easy mode, you will not encounter Sakkara (the final boss of the dungeon).
  
A dungeon where you will finish off the troubles of Ashaya Village- By facing Sakkara himself. Battle for Ashaya (often referred to as "BFA") is an encounter where you should have multiple adventurers. The recommended number(s) for this dungeon is 3-5. You will have the option to choose between Easy Mode or Hard Mode. In Easy Mode, you will not encounter Sakkara. Baldarr is not changed in either Easy or Hard Mode. Frostbite (The second boss) will give you stacks of "freezing cold" on Hard Mode. The archers for Ashaya will fire flaming arrows and create a fire pit. When you reach 3 stacks or higher, it is recommended to go into the fire. In EM, none of this happens, it's just a regular encounter. Frostbite will summon clouds that will aid him and make him stronger. Make sure to kill them. In EM, Lucy and Sian get into an encounter with Sakkara. Sakkara uses a spell which puts Sian in a stance where he can not compete, thus making Lucy having to teleport Sian away. Lucy will be a normal encounter like Frostbite and Baldarr. In Hard Mode, Sakkara will possess both Lucy and Sian. In order to succeed, you must divide your group accordingly between both bosses. Their health is split, so any damage dealt to Sian will be dealt to Lucy. After you get 5 stacks of Water from Sian and 6 stacks of Wind from Lucy, they will cast raging storm(s). You have to switch bosses to avoid being killed. After Lucy and Sian, you must travel to the front of Battle for Ashaya. There you will see Sam. Talk to Sam and he will thank you for your braveness. Then, Tanja will show up and tell Sam about Timothy and the Witch. You are then instructed to go to the witch hideout, where you will find Sakkara. Sakkara is the last boss in BFA, and the most hard, so be prepared! Sakkara has a slew of moves, such as Ice Spikes and Frostbite. Avoid these. He will possess the bats floating above him, thus making them attack you. At a later time, he will summon minions, and will drain health from them if you don't kill them. After this, he will possess a player in the battle, thus making them attack other players. When you defeat Sakkara, he will drop Ice Splinters, which you can combine to get extra health and mana, increased experience from monsters level 25 or higher, and also enchants your Water Potions from element 1 to 2.
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== Baldarr the Cruel ==
  
Any setup for this dungeon will do, but it is recommended that you have a DPS, Tank, and Healer.
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Baldarr the Cruel is the first boss you'll face to start off the Battle for Ashaya. He is accompanied by two lesser bodyguards which are fairly easy to defeat. Engaging these bodyguards separately will also pull Baldarr. A damage dealer's priority is to take care of these bodyguards first, unless they want the Tunnel Vision trophy (defeat Baldarr without defeating any of his bodyguards). If aiming for the trophy route, watch out for the bodyguard's spells, such as Ice Spikes and Frost Nova. They also possess wind spells to counter a group from using water vials to reduce the damage.
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His attack pattern does not change, regardless of difficulty. Here are his spells used:
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* '''Thunderbolt (Lv. 2)''': Baldarr will frequently use Thunderbolt to inflict damage to allies. This can be dangerous if one of your allies fail to dodge Frost Nova from one of the two bodyguards. 
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* '''Wind Gust (Lv. 2)''': Baldarr will also use Wind Gust to try and push the damage dealers or healers away from him. This can be followed up with Blizzard to cut off one of your players from aiding in the battle or to surprise inattentive members that don't move away from it.
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* '''Blizzard (Lv. 2)''': At times in battle, Baldarr will use Blizzard. A warrior should attempt to Smite this spell to prevent it from doing any harm to your group members.
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* '''Summon Elemental (Lv. 1)''': He will summon a Greater Frozen Elemental. This elemental should be dispatched quickly by your damage dealers, or else they will take additional damage from it's Frost Breath spell.
  
 
[[Category: Dungeons]]
 
[[Category: Dungeons]]

Revision as of 00:35, 28 October 2018

The Battle for Ashaya (also known as "BFA" for short) is a dungeon accessible from the north side of Ashaya Village, just to the east of Tanja's Bakery. It is one of the major dungeons found within the game. You will finish off what the demons have started in the Kingdom of Elyssia by putting an end to Sakkara.

The recommended level for Battle For Ashaya is 24-25, and adventurers above level 28 will be scaled down to that level for the dungeon. It is also recommended that you have at least 3-5 adventurers before starting the dungeon - as denoted by Jacob as you walk closer to where Baldarr the Cruel is. The group set-up should at least include one healer, a damage dealer and a tank.

Battle For Ashaya has two difficulty modes, but by default, the dungeon is set to Easy mode. Talking to Jacob to withdraw the elders from the crystal will set the dungeon to Hard mode. Note that in Easy mode, you will not encounter Sakkara (the final boss of the dungeon).

Baldarr the Cruel

Baldarr the Cruel is the first boss you'll face to start off the Battle for Ashaya. He is accompanied by two lesser bodyguards which are fairly easy to defeat. Engaging these bodyguards separately will also pull Baldarr. A damage dealer's priority is to take care of these bodyguards first, unless they want the Tunnel Vision trophy (defeat Baldarr without defeating any of his bodyguards). If aiming for the trophy route, watch out for the bodyguard's spells, such as Ice Spikes and Frost Nova. They also possess wind spells to counter a group from using water vials to reduce the damage.

His attack pattern does not change, regardless of difficulty. Here are his spells used:

  • Thunderbolt (Lv. 2): Baldarr will frequently use Thunderbolt to inflict damage to allies. This can be dangerous if one of your allies fail to dodge Frost Nova from one of the two bodyguards.
  • Wind Gust (Lv. 2): Baldarr will also use Wind Gust to try and push the damage dealers or healers away from him. This can be followed up with Blizzard to cut off one of your players from aiding in the battle or to surprise inattentive members that don't move away from it.
  • Blizzard (Lv. 2): At times in battle, Baldarr will use Blizzard. A warrior should attempt to Smite this spell to prevent it from doing any harm to your group members.
  • Summon Elemental (Lv. 1): He will summon a Greater Frozen Elemental. This elemental should be dispatched quickly by your damage dealers, or else they will take additional damage from it's Frost Breath spell.