Difference between revisions of "Battle for Ashaya"

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Frostbite is the second boss in the dungeon. He will spawn in the second map, patrolling over a large area. It is very easy to pull the boss, so you should stay away if one of your group members are taking a short break. Frostbite's defending element is Dark, meaning that fire, earth or light attacks are optimal against him.
 
Frostbite is the second boss in the dungeon. He will spawn in the second map, patrolling over a large area. It is very easy to pull the boss, so you should stay away if one of your group members are taking a short break. Frostbite's defending element is Dark, meaning that fire, earth or light attacks are optimal against him.
  
In EM, most of his gimmicks in his attack pattern are lost. Frostbite's main skill is Call of Grave (regardless of difficulty), and can deal heavy damage to the ally being targeted if it isn't prevented by a warrior.  
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In EM, most of his gimmicks in his attack pattern are lost. Frostbite's main skill is Call of Grave (regardless of difficulty), and can deal heavy damage to the ally being targeted if it isn't prevented by a warrior. However in HM, he possesses an aura that will add on stacks of the Freezing Cold debuff over time. Fortunately, the archers from the village will randomly cast a fire area on the map itself. Standing in it will remove all of the stacks of Freezing Cold that you have, but you will take increased damage during the fight should you try to stand in the fire area again. Not only that, he will call an energy cloud from either side that will enhance his abilities if you fail to defeat it before it gets to him.
  
However in HM, he possesses an aura that will add on stacks of the Freezing Cold debuff over time. Fortunately, the archers from the village will randomly cast a fire area on the map itself. Standing in it will remove all of the stacks of Freezing Cold that you have, but you will take increased damage during the fight should you try to stand in the fire area again. Not only that, he will call an energy cloud from either side that will enhance his abilities if you fail to defeat it before it gets to him.
+
The strategy for Frostbite is to keep attacking him as normal until he calls one of the energy clouds. The damage dealers should be in charge of dealing with the cloud, while the tank focuses on the boss, particularly the Call of Grave skill. Once each of your group members reach about 4 stacks of Freezing Cold, only then will you go to the fire area. Once all four stacks are removed, you should leave the fire area immediately to prevent taking more damage from it. This is repeated multiple times during the fight until Frostbite is defeated.
  
The strategy for Frostbite is to keep attacking him as normal until he calls one of the energy clouds. The damage dealers should be in charge of dealing with the cloud, while the tank focuses on the boss, particularly the Call of Grave skill.
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The skills that Frostbite possess are as follows:
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[[Category: Dungeons]]
 
[[Category: Dungeons]]

Revision as of 01:37, 28 October 2018

The Battle for Ashaya (also known as "BFA" for short) is a dungeon accessible from the north side of Ashaya Village, just to the east of Tanja's Bakery. It is one of the major dungeons found within the game. You will finish off what the demons have started in the Kingdom of Elyssia by putting an end to Sakkara.

The recommended level for Battle For Ashaya is 24-25, and adventurers above level 28 will be scaled down to that level for the dungeon. It is also recommended that you have at least 3-5 adventurers before starting the dungeon - as denoted by Jacob as you walk closer to where Baldarr the Cruel is. The group set-up should at least include one healer, a damage dealer and a tank.

Battle For Ashaya has two difficulty modes, but by default, the dungeon is set to Easy mode. Talking to Jacob to withdraw the elders from the crystal will set the dungeon to Hard mode. Note that in Easy mode, you will not encounter Sakkara (the final boss of the dungeon).

Baldarr the Cruel

Baldarr the Cruel is the first boss you'll face to start off the Battle for Ashaya. He is accompanied by two lesser bodyguards which are fairly easy to defeat. Engaging these bodyguards separately will also pull Baldarr. A damage dealer's priority is to take care of these bodyguards first, unless they want the Tunnel Vision trophy (defeat Baldarr without defeating any of his bodyguards). If aiming for the trophy route, watch out for the bodyguard's spells, such as Ice Spikes and Frost Nova. They also possess wind spells to counter a group from using water vials to reduce the damage.

His attack pattern does not change, regardless of difficulty. Here are his spells used:

  • Thunderbolt (Lv. 2): Baldarr will frequently use Thunderbolt to inflict damage to allies. This can be dangerous if one of your allies fail to dodge Frost Nova from one of the two bodyguards.
  • Wind Gust (Lv. 2): Baldarr will also use Wind Gust to try and push the damage dealers or healers away from him. This can be followed up with Blizzard to cut off one of your players from aiding in the battle or to surprise inattentive members that don't move away from it.
  • Blizzard (Lv. 2): At times in battle, Baldarr will use Blizzard. A warrior should attempt to Smite this spell to prevent it from doing any harm to your group members.
  • Summon Elemental (Lv. 1): He will summon a Greater Frozen Elemental. The elemental should be dispatched quickly by your damage dealers, or else they will take additional damage from it's Frost Breath spell.

After Defeating Baldarr

Once Baldarr is defeated, Jacob will ask you to defeat groups of monsters that he will spot between the two maps. The clues as to where the group will spawn are within his speech. A group of monsters will spawn in the first map if Jacob says that demons are approaching the village, or the old bench. If Jacob mentions an old bridge or over at the forest, then likely a monster group will have spawned in the second map. Do this for a couple of times, until you hear Frostbite yelling. This means you have now reached the second boss within the dungeon.

Frostbite

Frostbite is the second boss in the dungeon. He will spawn in the second map, patrolling over a large area. It is very easy to pull the boss, so you should stay away if one of your group members are taking a short break. Frostbite's defending element is Dark, meaning that fire, earth or light attacks are optimal against him.

In EM, most of his gimmicks in his attack pattern are lost. Frostbite's main skill is Call of Grave (regardless of difficulty), and can deal heavy damage to the ally being targeted if it isn't prevented by a warrior. However in HM, he possesses an aura that will add on stacks of the Freezing Cold debuff over time. Fortunately, the archers from the village will randomly cast a fire area on the map itself. Standing in it will remove all of the stacks of Freezing Cold that you have, but you will take increased damage during the fight should you try to stand in the fire area again. Not only that, he will call an energy cloud from either side that will enhance his abilities if you fail to defeat it before it gets to him.

The strategy for Frostbite is to keep attacking him as normal until he calls one of the energy clouds. The damage dealers should be in charge of dealing with the cloud, while the tank focuses on the boss, particularly the Call of Grave skill. Once each of your group members reach about 4 stacks of Freezing Cold, only then will you go to the fire area. Once all four stacks are removed, you should leave the fire area immediately to prevent taking more damage from it. This is repeated multiple times during the fight until Frostbite is defeated.

The skills that Frostbite possess are as follows: