Difference between revisions of "Moonlight Monastery"

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* '''Pound''': During the battle, Gorath will stop attacking and begin to cast Pound. Once he is finished casting, he immediately leaps in the air and does a ground pound. Any player who is currently on the ground will be sent high into the air, interrupting their currently cast spell and silencing them for a couple of seconds. This inflicts moderate damage (fall damage included).
 
* '''Pound''': During the battle, Gorath will stop attacking and begin to cast Pound. Once he is finished casting, he immediately leaps in the air and does a ground pound. Any player who is currently on the ground will be sent high into the air, interrupting their currently cast spell and silencing them for a couple of seconds. This inflicts moderate damage (fall damage included).
 
* '''Reanimate Statue''': In HM, Gorath summons a Whelpling Statue over the course of the battle. The whelpling alone is strong enough to finish off players in your group, or at least heavily damage them if left unchecked. Gorath can summon up to 4 Whelpling Statues if the fight drags on long enough, but on average you'll only see 2 to 3 whelplings.
 
* '''Reanimate Statue''': In HM, Gorath summons a Whelpling Statue over the course of the battle. The whelpling alone is strong enough to finish off players in your group, or at least heavily damage them if left unchecked. Gorath can summon up to 4 Whelpling Statues if the fight drags on long enough, but on average you'll only see 2 to 3 whelplings.
** The Whelpling Statue has three abilities: Fire Ball, Fire Breath and Shatter. If you cannot freeze it with Flash Freeze or put it to sleep using Nightfall, you should save your Smite/Disrupt for Fire Breath.
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** The Whelpling Statue has three abilities: '''Fire Ball''', '''Fire Breath''' and '''Shatter'''. If you cannot freeze it with Flash Freeze or put it to sleep using Nightfall, you should save your Smite/Disrupt for Fire Breath.
 
** A whelpling statue that has been burnt, then cooled by the water canal will be vulnerable, and destroyed in a couple of hits. When they are about to be destroyed, the whelpling statues use Shatter, damaging nearby players for lethal amounts of damage. Move away quickly to avoid the damage from Shatter.
 
** A whelpling statue that has been burnt, then cooled by the water canal will be vulnerable, and destroyed in a couple of hits. When they are about to be destroyed, the whelpling statues use Shatter, damaging nearby players for lethal amounts of damage. Move away quickly to avoid the damage from Shatter.
 
* '''Frenzied Claw''': Gorath will randomly target a player, attacking them and nearby players (causing hitstun) constantly every 0.3 seconds for weak damage and stunning them. At the end of this attack, the player who was originally the target of the attack sustains a nasty debuff, heavily damaging them over time for 10 seconds.
 
* '''Frenzied Claw''': Gorath will randomly target a player, attacking them and nearby players (causing hitstun) constantly every 0.3 seconds for weak damage and stunning them. At the end of this attack, the player who was originally the target of the attack sustains a nasty debuff, heavily damaging them over time for 10 seconds.

Revision as of 04:46, 27 December 2019

The Moonlight Monastery is a dungeon located east of Argan Village, a bit north-east of the Twigmoss Burrow. It is one of the major dungeons that can be found in the game. You will investigate and put an end to the damage done to the spirits of Argan Jungle that was caused by the two forces that currently lead their pincer attack: the rogue cultists and the invading demons of the Dark Abyss.

The recommended level for The Moonlight Monastery is 29 to 31, and adventurers above level 34 will be scaled down to that level for the dungeon. It is also recommended that you have at least 3 or more players before starting the dungeon. A typical group set-up will consist of one healer, one tank and one or more damage dealers.

In comparison to other dungeons, The Moonlight Monastery allows adventurers to choose between two modes of difficulty they want for each boss, with the exception of Celeah and Goldsnare. Note that when facing the easier mode of each boss, the equipment that drops will be much weaker.

Gorath

Name Gorath
Epithet Emissary of the Depths
Level 33+
Classification Formless
Element Dark 4
Health 118,000
Resistances Immune to stun, freeze, silence, sleep and charm.

Gorath is the first boss that you'll encounter in the Moonlight Monastery's Hall of the Spirits. He can be found in the center of the map, among four whelpling statues and a small water canal flowing from the map's right side. Gorath's defending element is Dark 4, making it heavily weak to Fire (+50% more damage) and Light (+100% more damage) attacks. Permanently attached to him is a buff called Holy Resistance that reduces the damage taken by 25% from Light attacks, cutting down the effectiveness of Light from 100% down to 75%.

As you approach the map for the first time, you'll see four Cultist Warlocks attempting to summon Gorath. Defeat them first, in order for Gorath to be summoned. The Cultist Offerings near the entrance of the map set the difficulty of the battle. If you choose to destroy the offerings, the mode will be set to EM, otherwise it will be on HM. In EM, the only difference to the fight is that Gorath won't summon whelpling statues to aid in battle.

Name Whelpling Statue
Level 29
Classification Brute
Element Earth 1
Health 300,000
Resistances None

The main abilities that Gorath use are:

  • Hellfire: This is Gorath's signature attack. Usually placed at wherever the player with aggro is currently standing, it leaves behind a area of flames that inflicts fire damage every second for several seconds. At the same time, this can cause Whelpling Statues to burn up.
    • When Hellfire is placed on a water source, such as the water canal in the map or if a healer uses Healing Springs, it will be extinguished.
    • Hellfire can be interrupted with the use of Disrupt or Smite, but in HM, you need Hellfire to deal with the whelpling statues. It can easily be dodged by moving to the side, or having your entire group stand in the water canal, thus avoiding the need to interrupt it in the first place.
  • Pound: During the battle, Gorath will stop attacking and begin to cast Pound. Once he is finished casting, he immediately leaps in the air and does a ground pound. Any player who is currently on the ground will be sent high into the air, interrupting their currently cast spell and silencing them for a couple of seconds. This inflicts moderate damage (fall damage included).
  • Reanimate Statue: In HM, Gorath summons a Whelpling Statue over the course of the battle. The whelpling alone is strong enough to finish off players in your group, or at least heavily damage them if left unchecked. Gorath can summon up to 4 Whelpling Statues if the fight drags on long enough, but on average you'll only see 2 to 3 whelplings.
    • The Whelpling Statue has three abilities: Fire Ball, Fire Breath and Shatter. If you cannot freeze it with Flash Freeze or put it to sleep using Nightfall, you should save your Smite/Disrupt for Fire Breath.
    • A whelpling statue that has been burnt, then cooled by the water canal will be vulnerable, and destroyed in a couple of hits. When they are about to be destroyed, the whelpling statues use Shatter, damaging nearby players for lethal amounts of damage. Move away quickly to avoid the damage from Shatter.
  • Frenzied Claw: Gorath will randomly target a player, attacking them and nearby players (causing hitstun) constantly every 0.3 seconds for weak damage and stunning them. At the end of this attack, the player who was originally the target of the attack sustains a nasty debuff, heavily damaging them over time for 10 seconds.
    • If you are a Mage, you can use Mana Shield to avoid most of the stun from Frenzied Claw if you anticipate that Gorath will go after you. Then, remove Mana Shield to avoid wasting any more mana.

Strategy (HM)

The strategy for Gorath is to keep attacking him as usual. A Mage or Priest can use AoE spells on Gorath, since he is immune to knockback. Although you can stand in the front of Gorath (since he doesn't have Swipe), it is generally preferred by most groups for the tank to be in the front, while the rest of the group is in the back.

Once he begins to cast Pound, wait a few seconds until the casting bar on Gorath reaches about 80%, then jump. If you jump too early, you'll land back on the ground just as Gorath is about to use Pound, and get caught in the attack. Do not use any spells with casting time during this period, and focus on making the jump (or else you'll be interrupted and silenced). During each Frenzied Claw, make sure that no one else is standing near the person that is being attacked, and let the healer patch up the player that received the debuff.

In EM, you would just have the entire group go to the right side of the map, and stand in the water canal on the right side of the map to get rid of Hellfire. However in HM, you want to keep Gorath centered and having him stand in the Hellfire, while the rest of the group is just outside of it. The tank should not use Growl at all in the fight. Once Gorath uses Reanimate Statue, have a damage dealer pull the whelpling statue toward them, and lead the whelpling into the Hellfire. Then, use Flash Freeze or Nightfall to keep the whelpling in the Hellfire so they burn up. After the whelpling receives the burning debuff, have the damage dealer break the whelpling out of freeze/sleep, then pull them towards the water canal. The whelpling should freeze in place, and immediately become vulnerable. Then, get away from the frozen whelpling and quickly use spells to finish them off before it can unfreeze.

The trophy Shatter Resistant requires you to defeat two Whelpling Statues within six seconds of each other, then defeat Gorath. This means that after defeating the first Whelpling Statue, you have to defeat the second one in 6 seconds. The group will have to wait until a second whelpling statue spawns, then attempt the burn and cooling strategy.

The trophy The Spirits That I've Cited... requires you to defeat Gorath on Hard Mode.

Goldsnare the Binder (Optional)

Terechia (Optional)

Celeah

Nyranthix

Notes

  • Gorath's Frenzied Claw inflicts 12.5% damage every 0.3 seconds, and leaves a debuff that deals 366% of that damage over 10 seconds.