Difference between revisions of "Hunter battle tactics"
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In [[PvP]], the idea is no different from PvE. Players will always try to get close to you to minimize the damage taken from you, just as how monsters will always get close to you for some powerful skills. But taking up key positions, and finding the right amount of distance and movement speed to get away from your enemies each time will help you in the long run. This guide will help you strike a balance in that. | In [[PvP]], the idea is no different from PvE. Players will always try to get close to you to minimize the damage taken from you, just as how monsters will always get close to you for some powerful skills. But taking up key positions, and finding the right amount of distance and movement speed to get away from your enemies each time will help you in the long run. This guide will help you strike a balance in that. | ||
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+ | == The Mathematical World of Range == | ||
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+ | The first thing you want to do is to get a sense of the range, theoretically. From the page [[Meter]], one meter is 50 pixels in-game. Four meters (200 pixels) is the typical distance to cast spells, but it is also the range that Hunters can target an enemy at. | ||
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+ | The passive skill, [[Sniping]] increases this range slightly (by 9%) each time you put a skill point into it. | ||
+ | * Level 1 (requires level 8) is about 4.36 meters (218 pixels) | ||
+ | * Level 2 (requires level 16) is about 4.72 meters (236 pixels) | ||
+ | * Level 3 (requires level 24) is about 5.08 meters (254 pixels) | ||
+ | * Level 4 (requires level 32) is about 5.44 meters (272 pixels) | ||
+ | * Level 5 (requires level 40) is about 5.8 meters (290 pixels) | ||
+ | |||
+ | == Hunter 101 == | ||
[[Category: Classes]] | [[Category: Classes]] |
Revision as of 14:52, 15 April 2020
Hunters are one of the most complicated classes to play, while at the same time they can be very easy to understand. The general idea is shooting your enemies from afar, but if you don't do this often, you're putting yourself at a disadvantage. This impact can be felt across many of the Hunter's skills. On the contrary, knowing how to play a Hunter sets you up for powerful amounts of damage, while also being a glass cannon.
In PvP, the idea is no different from PvE. Players will always try to get close to you to minimize the damage taken from you, just as how monsters will always get close to you for some powerful skills. But taking up key positions, and finding the right amount of distance and movement speed to get away from your enemies each time will help you in the long run. This guide will help you strike a balance in that.
The Mathematical World of Range
The first thing you want to do is to get a sense of the range, theoretically. From the page Meter, one meter is 50 pixels in-game. Four meters (200 pixels) is the typical distance to cast spells, but it is also the range that Hunters can target an enemy at.
The passive skill, Sniping increases this range slightly (by 9%) each time you put a skill point into it.
- Level 1 (requires level 8) is about 4.36 meters (218 pixels)
- Level 2 (requires level 16) is about 4.72 meters (236 pixels)
- Level 3 (requires level 24) is about 5.08 meters (254 pixels)
- Level 4 (requires level 32) is about 5.44 meters (272 pixels)
- Level 5 (requires level 40) is about 5.8 meters (290 pixels)