Difference between revisions of "Warrior tanking tactics"

Jump to: navigation, search
(Created page with "Work in-progress. Category: Classes")
 
m
Line 1: Line 1:
Work in-progress.
+
A tank is the heavily armored, high HP, high defense, low damage output, and aggro receiver of any group. A tank's job is to soak up the damage that damage dealers and healers would take. If a tank is letting other players take the damage, then that tank is not doing a proper job of defending their allies. This tutorial will give you a taste of what it's like to be a tank, and how you can better apply yourself to fights.
 +
 
 +
In [[PvP]], there is no such thing as aggro or hate, thus making the tank look weak. To explain, hate is a value that is applied to monsters to determine what player they should fight. The difference between monsters and players is that players can choose who they can fight. But a tank can help push their teammates ahead, and serve as a useful distraction, while the others do their job, taking care of the enemy.
 +
 
 +
=== The Three Fundamental Skills ===
 +
 
 +
For any Warrior, regardless of being a tank, a damage dealer, or a mix of both, you must always dedicate 3 of your skill points in the following skills:
 +
 
 +
* [[Charge]] Lv. 1 (maxed at Lv. 1)
 +
* [[Smite]] Lv. 1 (maxed at Lv. 1)
 +
* [[Bash]] Lv. 1 (minimum)
 +
 
 +
If you do not have at least one point into each of these fundamental skills, then you will find fighting battles later on much harder. A monster that can use spells is a dangerous monster. If you have no way of stopping these spells from happening, it is just as bad as someone showing up to a test without being prepared for it. Charge is the prerequisite skill you need to get Smite and Bash, and also helps the Warrior move around while still on a bit of Fury.
 +
 
 +
=== Tanking Routines ===
 +
 
 +
 
  
 
[[Category: Classes]]
 
[[Category: Classes]]

Revision as of 04:36, 2 November 2019

A tank is the heavily armored, high HP, high defense, low damage output, and aggro receiver of any group. A tank's job is to soak up the damage that damage dealers and healers would take. If a tank is letting other players take the damage, then that tank is not doing a proper job of defending their allies. This tutorial will give you a taste of what it's like to be a tank, and how you can better apply yourself to fights.

In PvP, there is no such thing as aggro or hate, thus making the tank look weak. To explain, hate is a value that is applied to monsters to determine what player they should fight. The difference between monsters and players is that players can choose who they can fight. But a tank can help push their teammates ahead, and serve as a useful distraction, while the others do their job, taking care of the enemy.

The Three Fundamental Skills

For any Warrior, regardless of being a tank, a damage dealer, or a mix of both, you must always dedicate 3 of your skill points in the following skills:

  • Charge Lv. 1 (maxed at Lv. 1)
  • Smite Lv. 1 (maxed at Lv. 1)
  • Bash Lv. 1 (minimum)

If you do not have at least one point into each of these fundamental skills, then you will find fighting battles later on much harder. A monster that can use spells is a dangerous monster. If you have no way of stopping these spells from happening, it is just as bad as someone showing up to a test without being prepared for it. Charge is the prerequisite skill you need to get Smite and Bash, and also helps the Warrior move around while still on a bit of Fury.

Tanking Routines