Warrior tanking tactics

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A tank is the heavily armored, high HP, high defense, low damage output, and aggro receiver of any group. A tank's job is to soak up the damage that damage dealers and healers would take. If a tank is letting other players take the damage, then that tank is not doing a proper job of defending their allies. This tutorial will give you a taste of what it's like to be a tank, and how you can better apply yourself to fights.

In PvP, there is no such thing as aggro or hate, thus making the tank look weak. To explain, hate is a value that is applied to monsters to determine what player they should fight. The difference between monsters and players is that players can choose who they can fight. But a tank can help push their teammates ahead, and serve as a useful distraction, while the others do their job, taking care of the enemy.

The Three Fundamental Skills

For any Warrior, regardless of being a tank, a damage dealer, or a mix of both, you must always dedicate 3 of your skill points in the following skills:

  • Charge Lv. 1 (maxed at Lv. 1)
  • Smite Lv. 1 (maxed at Lv. 1)
  • Bash Lv. 1 (minimum)

If you do not have at least one point into each of these fundamental skills, then you will find fighting battles later on much harder. A monster that can use spells is a dangerous monster. If you have no way of stopping these spells from happening, it is just as bad as someone showing up to a test without being prepared for it. Charge is the prerequisite skill you need to get Smite and Bash, and also helps the Warrior move around while still on a bit of Fury.

Tanking Routines