Moonlight Monastery

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The Moonlight Monastery is a dungeon located east of Argan Village, a bit north-east of the Twigmoss Burrow. It is one of the major dungeons that can be found in the game. You will investigate and put an end to the damage done to the spirits of Argan Jungle that was caused by the two forces that currently lead their pincer attack: the rogue cultists and the invading demons of the Dark Abyss.

The recommended level for The Moonlight Monastery is 29 to 31, and adventurers above level 34 will be scaled down to that level for the dungeon. It is also recommended that you have at least 3 or more players before starting the dungeon. A typical group set-up will consist of one healer, one tank and one or more damage dealers.

In comparison to other dungeons, The Moonlight Monastery allows adventurers to choose between two modes of difficulty they want for each boss, with the exception of Celeah and Goldsnare. Note that when facing the easier mode of each boss, the equipment that drops will be much weaker.

Gorath

Name Gorath
Epithet Emissary of the Depths
Level 33+
Classification Formless
Element Dark 4
Health 118,000
Resistances Immune to stun, freeze, silence, sleep and charm.

Gorath is the first boss that you'll encounter in the Moonlight Monastery. He can be found in the center of the map, among four whelpling statues and a small water canal flowing from the map's right side. Gorath's defending element is Dark 4, making it heavily weak to Fire (+50% more damage) and Light (+100% more damage) attacks. Permanently attached to him is a buff called Holy Resistance that reduces the damage taken by 25% from Light attacks, cutting down the effectiveness of Light from 100% down to 75%.

In EM, the only difference to the fight is that Gorath won't summon whelpling statues to aid in battle.

The main abilities that Gorath use are:

  • Hellfire: This is Gorath's signature attack. Usually placed at wherever the player with aggro is currently standing, it leaves behind a area of flames that inflicts fire damage every second for several seconds. At the same time, this can cause Whelpling Statues to burn up.
    • When Hellfire is placed on a water source, such as the water canal in the map or if a healer uses Healing Springs, it will be extinguished.
    • Hellfire can be interrupted with the use of Disrupt or Smite, but in HM, you need Hellfire to deal with the whelpling statues. It can easily be dodged by moving to the side, or having your entire group stand in the water canal, thus avoiding the need to interrupt it in the first place.
  • Pound: During the battle, Gorath will stop attacking and begin to cast Pound. Once he is finished casting, he immediately leaps in the air and does a ground pound. Any player who is currently on the ground will be sent high into the air, interrupting their currently cast spell. This inflicts moderate damage (fall damage included).
  • Reanimate Statue: In HM, Gorath summons a Whelpling Statue over the course of the battle. The whelpling alone is strong enough to finish off players in your group, or at least heavily damage them if left unchecked. Gorath can summon up to 4 Reanimated Whelpling Statues if the fight drags on long enough, but on average you'll only see 2 to 3 whelplings.
  • Frenzied Claw: Gorath will randomly target a player, attacking them constantly every 0.3 seconds for weak damage and stunning them. At the end of this attack, the player who received it sustains a nasty debuff, heavily damaging them over time for 10 seconds.
    • If you are a Mage, you can use Mana Shield to avoid most of the stun from Frenzied Claw if you anticipate that Gorath will go after you. Then, remove Mana Shield to avoid wasting any more mana.

Goldsnare the Binder (Optional)

Terechia (Optional)

Celeah

Nyranthix

Notes

  • Although the warlocks appear to be summoning, they do not actually summon Gorath at the end of their spell channeling. He is summoned after defeating the four Cultist Warlocks in the Hall of the Spirits.
  • Gorath's Frenzied Claw inflicts 12.5% damage every 0.3 seconds, and leaves a debuff that deals 366% of that damage over 10 seconds.