Stix and Stones
A swarm of aggressive insects under the lead of Stix has been assaulting anybody unlucky enough to be lured too close to the flowers of the Saliko High Plains. See that Stix is stopped, so that the High Plains are safe once more.
Stix and Stones is a trial that takes place in the High Plains, located on the north-east outskirts of Saliko. You can manually queue for the trial through Coren in A Small Cave in the High Plains, or use Battlegrounds (Game > Community tab > Battle) to do so once it has been unlocked. A typical group set-up will consist of one healer, one tank and one or more damage dealers.
To unlock the trial, you have to first accept the Tailored Help quest line in Ashaya Village. Help Richard obtain the needles he needs, talk to Andy and deliver the package to Coren in the quest Needles Trouble until you get to the Stix and Stones .. quest. Upon accepting the quest, you can queue for Stix at Coren, and upon completion, unlocks the trial in Battlegrounds.
The recommended level is 22-25, and adventurers above level 25 will be scaled down to that level for the trial. A minimum of 3 or more players is required. There are 5 modes of difficulty, ranging from Effortless (costs 3 gold to set it to this difficulty), Easy, Normal, Hard, and Spicy Hot. Note that if the group wipes, you will have to re-select the difficulty again, as it will be reset back to Normal by default.
Stix
| Name | Stix |
|---|---|
| Level | 27 |
| Classification | Insect |
| Element | Wind 1 |
| Health | 73,500 (95,550 on Spicy Hot difficulty) |
| Resistances | Immune to stun, freeze, silence, sleep, and charm. Extrasensory. |
Stix starts off the fight accompanied with six Scarlet Poisonstingers.
The main abilities that Stix will use are:
- Summon Minions: Periodically summons two Scarlet Poisonstingers as reinforcements during the fight. If left alone, Scarlet Poisonstingers will attempt to use Deadly Sting (level 10), dealing ~1,300 poison damage to a single player. Eliminate them as quickly as possible as soon as they spawn.
- Thunderbolt: A unique version of Thunderbolt that targets all players but the tank or player that currently has Stix's attention for ~200-300 wind damage and knocks them back by a couple of meters. Additionally applies a stack of Residue Energy debuff lasting 15 seconds. If any player gets hit by Thunderbolt again while affected by Residue Energy, they will be stunned for a couple of seconds. The tank should smite this whenever possible.
- Chain Lightning (level 4): Instant cast, and cannot be avoided/interrupted. Bounces a stream of lightning between multiple players, dealing ~600 wind damage. Occurs once every 30-40 seconds.
- Assault Charge: Stix rushes at high speed in one direction (marked with glowing grass), knocking any players caught in the attack off the platform onto the hillside full of Venomous Coralspike Lizards below, each with Poison level 5. Move behind Stix to avoid.
| Name | Scarlet Poisonstinger |
|---|---|
| Level | 27 |
| Classification | Insect |
| Element | Neutral 1 |
| Health | 1,240 |
| Resistances | None |
Stix additionally uses these abilities in Spicy Hot mode:
- Overload: A random player that is not the tank/player that currently has Stix's attention will be affected by Overload, continuously receiving ~200 wind damage every few seconds and damaging other players who get too close for additional wind damage. Stay away from the player who has it, or if you're the affected one, stay away from the rest of your group, but within distance of the healer.
- Bursting Roots: Spawns several explosive roots on the ground at random, evenly spaced apart. When caught in the explosion, it deals ~2,000 poison damage, enough to 1 or 2-hit KO a player. Remember the order in which the roots spawn. Stay on the roots that spawn second or third, then move to the safe spots opened up by the roots that exploded first afterwards to dodge the explosion. Note that Stix later in the fight will attempt to use Assault Charge right before the roots explode.
Strategy
Notes
- A well-timed Skip from a Mage in mid-air can negate Stix's Assault Charge if hit, rubberbanding you back to the original platform.





