Arctic Winds
Adds an Arctic chill to your water spells, increasing their damage and also giving them a chance to freeze your targets solid.
Required Class | Mage |
---|---|
Skill Branch | Ice |
Available at | Level 1 |
Prerequisites | Icicle Lv. 1 |
Range | N/A |
Cooldown | N/A |
Skill Usage
Arctic Winds is a passive skill that improves the overall damage of your water spells, having a chance to freeze your targets. It is the prerequisite to many of the water spells to at least skill level 2. Unlike Infernal Heat which becomes entirely optional, the minimum standard is to leave it at level 2 to gain access to all of the water spells, and remains optional for those who wish to max it.
Arctic Winds increases the damage of your water spells and their freeze chance by 3% per skill level. The freeze chance can only apply under water skills, and lasts for a couple of seconds when the target is actually frozen. If successful, a target afflicted with being frozen can have it's currently cast spell interrupted, useful for acting as a disrupt. Note that under conditions in PvP, the freeze chance is cut in half and further reduced if they currently have Water as their defending element.
Notes
- A frozen target will have their defending element changed to Water 2 or 3, reducing the damage of your own water spells by 50 to 75%. Some targets are immune to being frozen.
- At level 22, Charm of Neverending Winter substitutes the freeze chance for a chance to inflict 25% additional damage to the target. This is useful if the monster you face is constantly being frozen due to Arctic Wind's effect, and you are not dealing enough damage to it with your water spells because of it.
Level
Skill Level | Damage Increase | Freeze Chance |
---|---|---|
Lv. 1 | 3% | 3% |
Lv. 2 | 6% | 6% |
Lv. 3 | 9% | 9% |
Lv. 4 | 12% | 12% |
Lv. 5 | 15% | 15% |