The Forlorn Manor (Trial)

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Haunted by ghosts for as long as anyone can remember, the Forlorn Manor has been avoided by anyone that values their life. As an adventurer fearless enough to brave the vile spirits, it is up to you to put an end to their nefarious reign.

The Forlorn Manor is a trial that takes place in Bramble's imagination of The Forlorn Manor during the quest A Spirited Performance in Timeless Waters. You cannot manually queue for the trial through an NPC; only through Battlegrounds (Game > Community tab > Battle). To unlock the trial, you must complete Bramble's mini quest-line, starting from Fiery Surprises and Writer's Block, until you get to A Spirited Performance.

The recommended level is around 30, and players above level 30 will be scaled down to that level for the trial. A minimum of 3 or more players is required. A typical group set-up will consist of one healer, one tank and one or more damage dealers. You cannot change classes in a trial (unless you leave and re-join with the rest of the group accepting the prompt to look for other adventurers), but you can switch skill sets.

Casper

Name Casper
Level 33+
Classification Demon
Element Ghost 2
Health 144,000
Resistances Immune to stun, freeze, silence, sleep, charm. Extrasensory.

Casper.png

Casper is a boss that uses different gimmicks at each stage of his health, while having no berserk timers to limit the duration of the fight. Although he does not have an indicator on his health bar to determine when his attacks will come, his dialogue can determine what kind of attack he does next.

Beginning

Casper yells: Visitors? What a .. pleasant surprise ..

- Spells that Casper will use:

  • Fire Bolt (level 3): Hits one player, dealing about 1200-1500 fire damage.
  • Fire Ball Volley (level 1): Hits all players, dealing ~100 fire damage.
  • Curse of Slowness (level 5): Slows down the player with aggro (tank) by -40% movement speed.

Like it's dungeon counterpart, Casper begins the fight without doing much. The tank should use this opportunity to grab aggro from Casper by heading to the far-right side of the room. Alongside the two Shooeys beside him, he also summons a Shoo, which is followed up with more Shooeys. Get rid of the Shoo quickly, as it will automatically take out the Shooeys with it.

Summoning Phase

Casper yells: You are not alone in this manor. Why don't you meet a few of our residents, who have made it .. their home?

- Spells that Casper will use:

  • Summon Minions

At around 90% of Casper's health, he will go into hiding. At this time, he disappears from the screen and is invulnerable to any attacks, including AoE spells. Casper will periodically call 2 Vile Sprites, as well as a Shoo and multiple Shooeys to the room from both sides. In order for Casper to re-appear, a Demonic Fiend must be defeated

New to this fight is a Demonic Fiend with 32k health having the Terrify (level 1) skill. In order for Casper to re-appear, the fiend must be defeated to end this phase early or waiting after a certain long period of time. The tank should get the fiend's attention while smiting Terrify and move it near the candle.

Notes

  • There is a Ghostly Chest that spawns in the bottom-left corner during the descent to avoid Fire Storm. This chest contains gold and a cd (if you don't have it).