Curse of Roots

Revision as of 06:27, 9 February 2019 by Localguest (talk | contribs) (Skill Usage)
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Entangle your target with strong vines, rooting them in place for up to 20 seconds.

Required Class Any
Skill Branch Extra Abilities
Available at Level 1
Prerequisites Lasher Spirit Bottle
Range 4 meters
Cooldown 1 minute

Skill Usage

Binds a monster to the spot they were currently at, making them unable to move until they break free of the vines first. A vine (treated as a monster) spawns directly on the monster that it was used at, with both it's health and level dependent on the monster it was used on (e.g. the vine will be level 30 and have health appropriate to that level if used on a level 30 monster).

Similar to Nightfall and Flash Freeze at level 1, the roots stay active for up to 20 seconds, unless prematurely broken by the monster. Against players, the duration of the spell is 8 seconds.

A similar skill, Root Trap creates a stronger version of the vines with more health and lasting for up to twice it's duration.

Notes

  • This spell can be used to prevent other spells from knockbacking the enemy. This has been commonly used by Mages to prevent an AoE such as Fire Wall from losing damage.
  • If a monster uses a skill with a knockback effect on the roots and it survives, the roots will be displaced and become further away from the actual enemy. This prevents them from using auto-attack to break free of the roots early (unless they use a ranged ability to defeat it).
  • Because the roots are treated as an ally monster, you can also use Emerald Shield and healing spells on it to prevent the monster from breaking free. This will not prevent them from using Skip (if the monster has it) to get out of it, however.