Difference between revisions of "Envenom"
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{| class="wikitable" style="width:300px; float:right; margin-left: 2em;" | {| class="wikitable" style="width:300px; float:right; margin-left: 2em;" | ||
! Required Class | ! Required Class | ||
− | | Priest | + | | [[Priest]] |
|- | |- | ||
! Skill Branch | ! Skill Branch | ||
− | | [[Toxicology]] | + | | [[Skill List#Priest| Toxicology]] |
|- | |- | ||
! Available at | ! Available at |
Revision as of 04:08, 13 February 2019
Introduces a strong toxin into your poison dust, dealing an additional 50% of their current Poison Dust damage over 12 seconds, but also weakening the strength of Poison Dust against new targets by 33%.
Required Class | Priest |
---|---|
Skill Branch | Toxicology |
Available at | Level 1 |
Prerequisites | Stir Lv. 1 |
Range | 4 meters |
Cooldown | 1 second |
Skill Usage
A special spell that expands on Poison Dust by adding a second DoT effect to targets that are already affected by it. By sacrificing damage dealt to newer targets, this spell can increase the damage against older targets. Due to it's downside of giving the affected monster(s) immunity to the spell's effect, Envenom should only be used once every minute. This spell maxes out at level 1.
For instance, if you had used Poison Dust and followed up with Envenom on three Bluebells, and one Caterpillar happens to walk into it. Those Bluebells to take more damage by 50% of Poison Dust's current strength while the Caterpillar takes 33% less damage (because it's the newer target).
Like Stir, Envenom will weaken your Poison Dust's strength by 33% against newer targets. Because of this, the spell should be used only when your Poison Dust has already affected multiple targets, not when monsters are just happening to walk right into it.
Notes
- Targets that have been already affected by Envenom once are immune from it's effect for one minute.