Heal
A slow but cheap heal that recovers the health of your target, and damages Undead. Use this spell when you need to restore health more quickly than what Revitalize can heal.
Required Class | Priest |
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Skill Branch | Restoration |
Available at | Level 2 |
Prerequisites | Revitalise Lv. 1 |
Range | All*, 4 meters |
Cooldown | 1 second |
Skill Usage
A staple healing skill for Priests that is used in case of emergency when an ally takes damage more than what Revitalise can cover. A common mistake is to spam Heal on someone that is repeatedly taking unnecessary damage for the group, exhausting the Priest's mana needed to heal the rest of the members.
Heal is automatically unlocked as a result of Revitalise already at level 1.
Heal has a slow casting time of 2.5 seconds by default, therefore just one heal sometimes cannot recover an ally's health in time, or if lucky can spare them from being knocked out. Magic can dramatically improve the healing output of a single Heal, especially in combative purposes against Undead targets. Therefore it is important to balance the use of Revitalise and Healing Winds