Difference between revisions of "Hunter"

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(Created page with "Agile, precise, inconspicuous; such traits define the most cunning of Hunters. To attain mastery of their profession, Hunters must learn to endure unforgiving and inhospitable...")
 
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Hunters are a long-range physical-damage dealing class that uses [[Endurance]] as it's skill resource. Using their bows, Hunters swiftly deal high burst damage to its targets, giving it their all until they're exhausted, at which point they must catch their breath to recover Endurance. In addition, their wide arsenal of elemental arrows, traps, and pets add even more so to the class' versatility.
 
Hunters are a long-range physical-damage dealing class that uses [[Endurance]] as it's skill resource. Using their bows, Hunters swiftly deal high burst damage to its targets, giving it their all until they're exhausted, at which point they must catch their breath to recover Endurance. In addition, their wide arsenal of elemental arrows, traps, and pets add even more so to the class' versatility.
  
While Hunters have both close-combat and ranged-combat abilities at their disposal, Hunters are most effective with their bows. Their close-combat attack skills become less effective at higher levels, and pale in comparison the flexibility of a [[Warrior]]'s. Due to the limit of skill points, archery, trappery, pet training, and supportive close-combat skills are the Hunter's way to go.
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While Hunters have both close-combat and ranged-combat abilities at their disposal, Hunters are most effective with their bows. Their close-combat attack skills become less effective at higher levels, and pale in comparison the flexibility of a [[Warrior| Warrior's]]. Due to the limit of skill points, archery, trappery, pet training, and supportive close-combat skills are the Hunter's way to go.
  
 
== Archery ==
 
== Archery ==

Revision as of 08:54, 30 July 2013

Agile, precise, inconspicuous; such traits define the most cunning of Hunters. To attain mastery of their profession, Hunters must learn to endure unforgiving and inhospitable environments with naught but for a bow. With no one but themselves to rely on, they must take advantage of their surroundings: carve their own arrows out of regional material, disguise hazardous traps , and tame the wild beasts of the land. After all, to a Hunter, nothing is more important than survival.

Hunters are a long-range physical-damage dealing class that uses Endurance as it's skill resource. Using their bows, Hunters swiftly deal high burst damage to its targets, giving it their all until they're exhausted, at which point they must catch their breath to recover Endurance. In addition, their wide arsenal of elemental arrows, traps, and pets add even more so to the class' versatility.

While Hunters have both close-combat and ranged-combat abilities at their disposal, Hunters are most effective with their bows. Their close-combat attack skills become less effective at higher levels, and pale in comparison the flexibility of a Warrior's. Due to the limit of skill points, archery, trappery, pet training, and supportive close-combat skills are the Hunter's way to go.

Archery

Close-Combat

Trappery

Pet Training

Notes